I could have written this review a long time ago, but I was too busy playing the game to do so. Even after beating Kid Icarus: Uprising I can't get enough of it. It is, without a doubt, the best handheld game I've ever played.
Kid Icarus: Uprising is an action/shooting game for the Nintendo 3DS. It stars the angel Pit, who must defeat the evil Medusa by the command of the Goddess of Light, Palutena. The story progresses in chapters, with each chapter consisting (more or less) of an air battle, a land battle, and a boss battle. And, of course, it all plays out in stereoscopic 3-D. 3-D or no, however, the graphics in this game are impressive to say the least. The 3-D is good too, though the nature of the game's control scheme (more on that later) makes it tough to maintain the 3-D sweet spot, so I find myself playing without it more often than not. The story and gameplay in Kid Icarus: Uprising is augmented by one of the best soundtracks I've ever heard. The music is fused with irresistible energy that complements the fast-paced nature of the game.
Never have I been more impressed with voice acting in a Nintendo game than while playing Kid Icarus: Uprising. The game features an enormous variety of characters, all of them appealing in one way or another and with the excellent voice work they deserve. The bulk of the game's dialogue occurs in the thick of battle. This execution of storyline is interesting. Yes, it can distract from the gameplay, and the gameplay can distract from it. But I've never encountered anything like it, and I've really enjoyed the freshness of it.
The control scheme in Kid Icarus: Uprising is wonderful and awful all at once. The player moves Pit with the control pad, aims his weapon with the touch screen, and shoots with the "L" button. It's a tough interface to get used to, but with a little practice can be used with relative ease. It's a control scheme unlike any other, so the unique feel is compelling to me. However, even after many, many hours of play time, I still don't feel entirely comfortable with the controls; they are a tad awkward and cumbersome, especially during land combat.
Kid Icarus: Uprising has massive amounts of content that can keep a gamer engaged long after the credits roll. The game features no shortage of weapon types, for one: each type has a distinct feel, and the different brands within each type ensure that one can never get bored trying out new weapon after new weapon. Multiplayer, AR idol cards, "treasure hunts", and so forth add more layers of depth that give this game an impressive replay value.
Conclusion
Kid Icarus: Uprising rises above other handheld experiences to compete with the best in console gaming, if you ask me. The game is presented with polished graphics, surprisingly awesome voice work, and incredible music. Though the control scheme is quite awkward, it does feel fresh and original. A massive amount of features and modes rounds out an overall amazing game. If you own a 3DS, give this game what it deserves: a purchase.

Great review. I tend to be stingy on my 'all-time favorite' or 'best something or other ever' titles, but I will say that this game has been a lot of fun for me (I haven't gotten my review out yet) and has taken over Mario Kart as my most-played 3DS game, despite the control scheme awkwardness.
ReplyDeleteI completely agree, Holly: Uprising feels like a full-throttle console game. It's amazing.
ReplyDeleteThis game continues to knock my socks off every single time I play it. Totally agree about the voice acting. I actually didn't like the voices in the previews, but now I can't imagine the game without the chatter; it gives KIU a unique, upbeat energy.
It reminds me of Sakurai's other huge title, SSBB in its unbelievably generous flood of content -- including the amazing amount of work that went into the AR card mode! I feel like I got double my money's worth, easily.
SPOILERS
I keep playing the Hewdraw level over and over just to hear the different comments coming from whichever of the three heads survives. I love the "I'm proud of you" boss ending that leaves Pit standing there bewildered.
And best fake game ending/credit roll ever... especially when you find out just much further the game's going to go!
Really wish I hadn't spilled coffee all over my AR cards...*sigh*
(MORE SPOILERS)
DeleteI love the fake ending as well. Pit and Palutena just laughing at each other...made me start laughing along with them.
That's too bad about your AR cards, but to me that means you put them to use...which I haven't. Not a lot, anyway. So how many do you have so far? I've got 15.
AR Cards... yeah, I still haven't done anything with mine. I just have the few that shipped with it. I keep meaning to use them, but most of the time I play this, I'm sitting in bed with a dark room. I don't make much use of my camera/AR functionality yet.
Delete@ Chalgyr Vokel
DeleteI played AR games a fair amount when I first got my 3DS, but the hassle of setting it up and all just isn't worth it to me anymore. But since you get idols from scanning AR cards in Kid Icarus: Uprising, I'm a lot more willing to do it.
Before I die, I just want to say-- BOOM
DeleteI only coffee-flooded my original 6 KI cards, so right now I've only got the three that came with Nintendo Power. Luckily, scanned cards from the internet work great...but those aren't as cool as the actual cards, so I do plan to buy a few packs if Nintendo starts selling them over here.
ReplyDeleteSeriously, everyone playing KIU needs to try them out; place two cards facing each other with the arrows touching, and the characters come to life and battle each other until one is destroyed. This works with unique animations for all 300+cards! That is flat-out amazing.
The 3DS's AR card function is one of the machine's best tricks; if you haven't unlocked Archery 2, you haven't seen the most amazing. mind-boggling stunts your 3DS can pull off. But, even I have to admit, the inconvenience of setting up the cards, getting the lighting right, etc., really hinders the amount of time I spend with it. I think Nintendo's learned this the hard way; as cool as the AR cards are, convenience is *everything* in portable gaming.
I love the music on this game, and the sarcasm! When I watched you play it in my room, I was practically laughing the entire time! I recommend this game, although I would definitely find it challenging myself. I just barely figured out how to use an iPad, lol. :D
ReplyDeleteYeah, I really wish there was a way for everyone to experience this game's story, but not everyone is a gamer! Darn!
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