April 30, 2012

How Super Mario 64 has passed the test of time with flying colors: A Review

Nintendo has a really excellent past. And the Nintendo 64 game Super Mario 64 is undoubtedly a huge part of that past. Super Mario 64 launched alongside Nintendo's groundbreaking system and served as the blueprint for all 3-D games to come.

Super Mario 64 was an innovation back then, but how does the game hold up today, 16 years later? Read on, my friend, to find out!

In Super Mario 64, Peach's castle is your gateway to a slew of fully explorable worlds. Returning to these worlds again and again turns out to be necessary, as each contains up to 6 power stars, and power stars are used to open up new parts of the castle. You might think that coming back to worlds would be a bad thing, but it isn't in this game: the levels are well designed and fun to explore. Nintendo didn't include the timer that is a staple of Mario side scrollers, and this works well, promoting players to explore to their content.

As for level variety, Super Mario 64 doesn't lack in that department. In addition to standard themes like ice, water, and lava, players will be treated to a mountainous level, a level with a hidden city, a dank underground level, a level inside a clock, and much more. Once you've unlocked the entire castle, you'll hardly know where to turn or which incredible world to visit next.

Just as you'd expect from a Super Mario game, the controls in Super Mario 64 are tight and hold up surprisingly well today. But when you realize that each successive 3-D Mario game has used essentially the same control scheme, it's no surprise. Mario added a fair amount of new tricks to his skill set during his first foray into a 3-D world, and once mastered, they are a joy to perform.

Do I have any complaints at all? Admittedly, yes. The camera control in Super Mario 64 is one thing that hasn't aged so gracefully. Sometimes it feels like the game is trying to put the camera in the most inconvenient position possible. But the rest of the game is just so awesome, this turns out to be pretty nit picky.

Conclusion
Super Mario 64 has passed the test of time with flying colors. The worlds are a lot of fun to explore and the controls have endured well. If you own a Wii, you have no excuse to miss out on this classic: it's well worth the $10 admission price.    

April 27, 2012

Let's talk about polls

Periodically I would like to discuss the results of the polls that I have on the sidebar of the blog, which I change weekly. They don't get a lot of votes, so I'll just cover a few of them briefly:

Poll 1: Which Nintendo hero/heroine is your favorite?
Link swept this poll with 54% of the 11 votes that were gathered. He was followed by none other than Mario with 18%. Samus, Star Fox, and Kirby tied with 1 vote each, and Donkey Kong was left without a single vote. This was largely a predictable outcome, except that I'm somewhat surprised that Donkey Kong didn't receive any love. I would expect him to at least outrank Star Fox.

Poll 4: Which non-Nintendo systems do you own?
Only five people voted on this poll, but the results are more dynamic than that number shows due to the ability of the voter to choose multiple answers. PlayStation 2 beat its competition with four votes. PlayStation Portable came in second with 2 votes, and Xbox 360 and None of the Above tied for the third place spot with 1 vote apiece. I'm rather surprised that the PlayStation 3 didn't get any votes in this poll. But even I own a PlayStation 2, which is a testament to the appeal of that system (though I only have two games on it: Kingdom Hearts and Kingdom Hearts II).

Poll 9: Would you consider yourself more of a casual gamer or a hardcore gamer?
Last, but not least, we look at one of the latest polls to grace the blog. "I'm a casual gamer" won this one with 75%, or 3 votes. "I'm a hardcore gamer" received only 1 out of 4 votes. I find this to be interesting, especially considering that I'm the one who voted "I'm a hardcore gamer". What does this mean? To me it says that the few votes I'm getting only come from the friends and family who support the blog because it's me, not because they actually like video games. I appreciate it! Hardcore gamer or not, though, I thank anyone who has ever once voted on a poll within this blog! A great weekend to everyone!

April 25, 2012

Video game graphics: how important are they really?

Graphics are the most talked about aspect of video games. Modern gaming consoles are praised or put down based on their graphical capacity. HD graphics are the standard. If you ask me, these are unfortunate truths. In gaming days past, video games were praised for being fun, not visually impressive. Graphics are not the point of video games. There is so much more to them.

Before I go on, let's get a thing or two straight. First of all, I'm not against powerful video game graphics. I think the improvements that have been made in the gaming industry are heaven sent, and I appreciate them (in fact, I can't stand 2-D Zelda, so the advent of 3-D gaming means a lot to me). My point of view is that today's gamers put too much weight on graphical capacity. Here's why:

Compare a game that had "good" graphics twenty years ago to a game that has "good" graphics today. I predict that today's graphics, just as yesterday's graphics, will be laughable twenty years from now. It's like the world of fashion: we mock the fashions of twenty years ago. Just try to imagine the gamers of tomorrow, laughing at what we consider to be "good" graphics today. Let go of your narrow perspective and recognize the limitless potential of the future! It's not the most realistic or powerful graphics that will go down in history: it's the ones into which thought was put.


 So let's talk about Nintendo. It's no secret that Nintendo's Wii console is less powerful than other systems of its generation. Here's a good question, though: why has the Wii dominated its competition in this generation of console wars? The answer lies within Nintendo's philosophy that the graphics don't make the game; the way the player interacts with the game is what's important. And isn't that what gives the medium its identity? Movies provide endless amounts of the realism that is so vainly sought after in video games. Nintendo is out to make sure that the video game industry never goes without a fresh way to interact with the action on the screen.


And what of Nintendo's graphics? I'm going to use The Legend of Zelda: Skyward Sword as my example. Even when the game's graphics are praised, a comment about the Wii console is made. "...despite the limitations of the Wii." So what? The graphics in Skyward Sword are excellent on any scale, compared to anything else, limitations or no limitations. They are creative, artistic, imaginative, and expressive, traits that are severely underrated in gaming culture today. Graphics play a part in shaping a game world, and the world of Skyward Sword is rich with detail, despite the limitations of the Wii. The world of Skyward Sword is vibrant and alive, despite the limitations of the Wii. The world of Skyward Sword is one I gladly return to again and again, despite the limitations of the Wii.


Nintendo's graphics may not be the most powerful or realistic out there, but I think that's because Nintendo has got the right idea about video games: that they are a medium defined by the user's ability to take control. I stick with Nintendo because the company has always striven for innovation, leaving menial pursuits like graphical capacity in the background (and thus saving me literally hundreds of dollars on top of that).

April 24, 2012

This is a game that never ends, it goes on and on my friends...

We all have that one game that it seems like it's never going to end! For some, it may be a game that is just simply too hard. For others it may be games like Harvest Moon, Sims, or even Rune Factory! Wait a second, I swear that those last three games NEVER EVER END! Actually I don't really know about Rune Factory, but from what I've heard from Holly (and the impossibly long game time she has spent playing it) I can tell that it's just one of those games! I know for a fact that on Harvest Moon you can actually go on playing for a very, very, very long time. On the 64 version I know for a fact that it will never end. Though I do have to admit it does say that the game is "technically" over, but it still gives you the choice of continuing the game. Most fans say, "Yes, of course I want to continue and watch my kid grow!" Sad spoiler - he never gets any older than the walking age.

The point is, what is the point of these games? I think it's for entertainment purposes only. That's what makes me totally depressed! If they're going to make a game be able to go on longer than they should make it a little more fun don't you think? What do you think about games like that? Are they fun, boring, or totally pointless?

April 23, 2012

Notes of the frustrated gamer

I'm no Sonic fan, as demonstrated by these notes I took as I attempted to play Sonic Generations for the Nintendo 3DS:
  • I simply cannot go without mentioning this irritating thing on Green Hill, Act II: I can't get past the level's very last obstacle, the giant falling totem pole. Okay, so I'm supposed to press "Y"? Fast, slow? What does this game want of me? Hey, I'm a gamer! I don't need manuals or tutorials to figure things out! This, however, is simply ridiculous. This game does nothing to cater to series newcomers. For that matter, it's not much fun at all.
  • Okay, seriously? Even after playing Green Hill, Act II about ten times or more, I still can't avoid that infernal enemy? I have gaming reflexes. Even when they kick on, there's simply no way to avoid it, except by having the level memorized. Is this what Sonic is all about?
  • Control flaw: when I take Sonic into a sliding position, I can't simply lift my finger off of the down button to get out of it? Apparently, jumping is the only way to do that, and what if I go spiraling out of control into a pit of death?
  • Starting on Mushroom Hill, Act I: enjoying the graphics, but still confused as to whether I'm meant to play the level 50 times in order to memorize it so I can flash through at hyper speeds, or take my time getting through molasses-slow portions such as that up-down lever...thing that I just encountered.
  • Again with the whole "What speed is this meant to be played at?" question: so some kind of jump that I couldn't avoid just catapulted me over a huge mass of rings? So...can I go back for them, or am I on a schedule of some kind, or what?
  • Sorry, I won't be playing that one again. Memorization is something you only do in school, against your will. If the only reason I have to return to something is to be humiliated again and again, I'm not doing it.
  • Okay, on to Act II. Did that mushroom, completely innocent looking, just jump out of the ground and attack me? Seriously? There should be a "Video Game Designing Code" that prohibits the abuse of players or something.
  • I beat Metal Sonic! ...With, what, maybe 10 presses of the "A" button? How can one expect to get invested in this game?
  • Fighting Big Arm has been the best part of this game so far. It...it...it actually employed my brain!
  • Whoa, Sonic's got cool moves...it's just too bad I'm not even doing anything to pull them off except tiring my thumb out by endlessly holding the D-pad.
As you can see, I have yet to be impressed by a Sonic game, and I'm rapidly losing the desire to like him at all. Sonic Generations was frankly insulting to me. On the user profile, it asks what Sonic game your favorite is, which was like a slap in the face. Maybe it doesn't seem this way to people who're familiar with the series, but Sonic Generations just seemed to be, I dunno, full of itself or something like that. 

April 21, 2012

Now Playing: Week of April 21-27

Welcome back to the place where we talk about what games we'll be playing in the upcoming week! Here's the run-down:

Holly
I'll be playing much of what I have been playing for weeks now: game-beating is slow-going with an overstuffed class schedule to keep one busy. So my "usuals" are returning: Metroid Prime, Xenoblade Chronicles, Kid Icarus: Uprising, Golden Sun, and Metroid: Zero Mission are priorities. I might try to squeeze some Okami in, but somehow playing it feels more like a chore than anything else right now. I'm afraid I can't explain that...

Mary
With all of her activities (especially as the school year approaches its close), Mary has limited herself to one gaming desire for the week: playing Guitar Hero. If the opportunity presents itself, however, we may play some Donkey Kong Country Returns or World of Goo together at some point.   

April 20, 2012

What are you playing this weekend?

With the semester coming to a close soon, school has me pretty busy. So instead of listening to me jabber on about video games, I'm going to leave today's video game talk up to you guys! What will you be playing this weekend?

April 18, 2012

Why I'm unsure this review of Banjo-Tooie counts: A Review?

Time to bring back some old writing of mine! I didn't date this review, but I'm sure I couldn't have been older than 15 when I wrote it. Let's get to the review!

Platform: Nintendo 64
Publisher: Rareware
Developer:
ESRB: E

After the success of Banjo-Kazooie, a sequel was created. It was called Banjo-Tooie.

Despite the fact that it's quite difficult to beat the game, Banjo-Tooie has a lack of frustrations and is a lot of fun. The music, design and color of each level are unique to their themes, which makes it really fun to explore them to find the treasures: puzzle pieces. The game has oodles of mini-games scattered throughout the main quest portion. These games are used in the incredibly fun multi-player mode.

Unfortunately, as I got into the more difficult levels of the game, it became boring to hunt for puzzle pieces. I found that I started the game over repeatedly to enjoy the other levels again. I never did beat the whole game.

Overall, Banjo-Tooie is an awesome game. I particularly enjoyed the playful soundtrack and colorful environments. And the multi-player is one of the best I've ever played. It's a shame that the last 1/4 of the game isn't as good as the first 3/4 of it.

Rating: 9.0/10.0

Okay, back to the present! No, I won't call this an official review. Too many problems. Like the fact that I never finished the game. My policy is to review games only when I've seen the ending credits at the very least. The review is also very short and vague. Come on 15-year-old-me! Concrete details! Thank goodness Mary is a better writer at 15 than I was!

April 16, 2012

Can you believe I drew this Yoshi?! 'Cuz I can't!

My drawing skills are legendary...for being mediocre. I simply don't have the patience. But thanks to a YouTube video, I drew a pretty decent picture of Yoshi on my whiteboard! Get your drawing on today at a YouTube video near you!

April 14, 2012

Now Playing: Week of April 14-20


Welcome to another edition of Now Playing! Let's dive right into the games of the week:

Holly
As a recent First Impressions post would tell you, I finally received and have been playing the Wii game Xenoblade Chronicles. This week, I also hope to break back into Okami for Wii. I'm finding it somewhat difficult to do so, but I must! Metroid Prime rounds out this week's Wii line-up. It's pretty ambitious, I know! In the handheld realm, I will still be playing Kid Icarus: Uprising, but, having beaten it, it'll be more of an afterthought to GBA games Golden Sun and Metroid: Zero Mission. In addition to all of the above games, I may sprinkle in some of the following during the week: Rhythm Heaven Fever, Super Mario Galaxy (1 and 2), Final Fantasy III, Super Mario 64, and Wii Sports Resort. How 'bout you all?

April 13, 2012

Mario's Many Moves: Flight

Through the use of a variety of power-ups, Mario has taken flight many times over the years. This began with the ever-famous Tanooki suit in the NES game Super Mario Bros. 3. The Tanooki leaf turns Mario into a raccoon-like form. The key feature of the Tanooki suit is the tail. Mario can spin the Tanooki tail to put the hurt on enemies and also fly into the sky. Infinite flight would destroy the integrity of a Mario platformer, so the Tanooki tail's power is limited.

As Mario moved from 8- to 16-bit, he maintained his ability to fly with the feather power-up in Super Mario World. No, the feather did not grant him wings: instead, it adorned him in a bright yellow cape. Though it grants him the same ability as the Tanooki tail, the cape feels and controls entirely different. Mario can soar into the sky with enough momentum, but maintaining that flight turns out to be a tad more tricky in SMW. I would love to tell you exactly how it's done, but I'm afraid I don't know myself!

Flight in a 3-D Mario platformer turned out even more different. In Super Mario 64, the wing cap is the power-up of choice for flight. To lift from the ground to soaring heights, Mario need only perform a consecutive high jump with the wing cap on. After that, it's a matter of alternately diving and reaching for the sky again in smooth, sweeping motions.

So there you have it! Not all of it, of course, but I hope you'll play all the Mario you can to discover the secrets of flight for yourself! Have a splendid weekend!

April 11, 2012

First Impressions: Xenoblade Chronicles

A lot of things went through my mind as I played Xenoblade Chronicles for the first hour last night. Were they good or bad? You'll have to read on to find out!

Voice Acting
The voice work in the game is pretty solid. At times it felt like it was somehow disconnected from the rest of the game. Also, I found it rather obnoxious that the same lines would be repeated several times in a row during battle. And the after-battle lines didn't have much variation either. Other than those two qualms, I'm alright with the voice acting.

Game World
I haven't even reached the good parts in the game world that Xenoblade Chronicles creates, yet I already know from the little bits I have been in that I'm in for a treat. Environments are lush and just beg to be explored. There is one reason and one reason only why I want to get back to the game, and it's to set out in a land riddled with secrets to discover.

Battling
Battling is also solid in Xenoblade Chronicles. The method for battling doesn't involve mindless button mashing, I can tell you that. During battle, approaching an enemy will cause your character to automatically attack. However, it turns out to be useful to take advantage of special powers called Arts. That is where strategy comes in. The Art system is easy to use, but has a welcome depth to it.

Other Thoughts
One thing I find irritating about Xenoblade Chronicles so far is the size of the print. I found myself squinting at the screen when I wanted to read tutorial information. I tried to find a way to change that in the options, but it was a no-go. Fortunately it won't be long before I'm through with tutorials, but there are other places where the game is plagued with this minute text. It remains to be seen whether this will detract from the entire game.

Frankly, Xenoblade Chronicles hasn't impressed me a whole lot so far. However, I can honestly say I'm looking forward to playing again. I know the best is yet to come!

April 10, 2012

It's all the game designers faults! I promise!!


This man that I drew is obviously very frustrated,
 because he can't figure out where to go!
Ever since both video games and Google existed there has always been the option of "cheating." My question is, does finding out cheats make a game more or less fun? What I mean is when you get stuck at a certain part of the game and you just can't get past it. As Holly said, "If they don't make it obvious enough that I can find it, I feel like I'm wasting my time!" This is where Google comes in handy! The only thing is that if you look it up online you feel less accomplished.

Actually there are a lot of different ways you can "cheat" in a game. There's finding actual cheats that can give you unlimited ammo or money (i.e. Sims, Call of Duty, etc). There's the helpful cheat that helps you find your way (i.e. walkthroughs of some sorts). Cheats that can help you get better at a game when you are not actually that great at all (i.e. fighting games that give you new combos of some sorts). Last there's...well now that I think about it I think that's all of them! Do these things make the game you are playing less fun? Personally I really don't think so! Heck, the reason why I'm looking them up is because I'm not having any fun at all trying to find out what to do! At that point I could care less about feeling accomplished! I just want to get past that impossible part in the game!

It's not really our fault, is it? I mean the game designers should think about those who don't have the awesome opportunity to be able to stay home for hours on end and play video games, just to be able to figure out how to get past that part! I wish I could; believe me I think we'd all rather play games than go to school and work on endlessly huge assignments! That's why we look for cheats! It's so we can get over with that game and go on to the next; so many games, so little time, right? Anyways, what do you guys think? Should cheats be an everyday thing, a once in a while thing, or should we all just suck it up and figure it out ourselves? Let us know in the comments below! Until my next ranting, see ya!

April 09, 2012

How Excitebots: Trick Racing exceeds its predecessor in every way: A Review

Nowhere other than Excitebots: Trick Racing will you find yourself throwing pies into the faces of clowns, knocking down bowling pins, throwing darts, saving butterflies, or hitting home runs...all during already fast-paced, frenetic races. This is the game's defining feature, but does it work? Read on to find out!

Excitebots controls much like its predecessor, Excite Truck, does. The player, of course, holds the Wii remote sideways, pressing the 2 button to step on the gas, using the 1 button to brake, and physically twisting the Wii remote to steer. The game also adds Wii wheel functionality, though I highly recommend sticking with the Wii remote by itself. All in all, this control scheme works. A few advance functions come into play, which I will discuss throughout the review.

As I already mentioned, gameplay in Excitebots: Trick Racing revolves around zany, action-packed racing. Each vehicle in the game has an arm that extends from its back. This arm will be your key to earning stars in a myriad of ways. The game will throw these things at you with little to no warning. It seems harsh, but let me assure you that this works, and it works well. It gives the game a satisfying feeling of spontaneity.

In addition to all of the above, Excitebots has some very pretty graphics. I have to say, I like the graphics in Excite Truck more, but that's probably just preference. Conversely, Excitebots does best Excite Truck in variety: you'll find yourself visiting many more locations this time around, including Tasmania, Egypt, Kilimanjaro, and more.

Where sound is concerned, Excitebots doesn't disappoint. The music is nearly as zany as the gameplay and is just, well...cool, in general. You won't hear any complaints from me in this area!

Little improvements here and there are what really set Excitebots apart from Excite Truck. First of all, the currency in both games, stars, play a much greater role in Excitebots. Stars can be used to purchase new vehicles, color schemes, and trophies, adding motivation that Excite Truck lacked. Also, Excitebot: Trick Racing adds online play to the mix, giving it another leg up over Excite Truck. I would have really liked to see a local multiplayer that supported more than just two players in Excitebots, but alas, I was disappointed.

Conclusion
Excitebots: Trick Racing manages to set itself in a different league of racing games with fast-paced, frantic gameplay and solid controls. It takes the excellent formula of Excite Truck and makes it better in basically every way. The music is quite excellent. If I have to complain about something regarding Excitebots, it is the fact that, like Excite Truck, it doesn't support more than two players for local play. Otherwise, this is a fantastic racing game that I find easy to recommend to any Wii player!    

April 07, 2012

*UPDATED* Now Playing: Week of April 7-13

Holly
Last week I forgot to mention one key title that I would be playing. That's because I hadn't gotten it yet, but I have it now! Metroid Prime Trilogy! I already started Metroid Prime and will undoubtedly play it some more this week! Kid Icarus: Uprising is another important game. I've been working on it for a while, and I am getting closer to finishing it, but it's a busy life, after all! Though Excitebots: Trick Racing got a lot of love this week, I still haven't quite finished with it, so it'll carry over into next week. What's new, you ask? Well, Metroid: Zero Mission, for one! Also, I'm hoping to begin Final Fantasy III this week as well. It should be a great week of gaming!

Mary (Update)
Mary will most likely be relaxing with Donkey Kong Country this week. And if she's got time, I'll probably have her over to my place for some social gaming, which might involve any number of games. MotoHeroz is a favorite of ours, but perhaps Mary will consent to play Super Mario Galaxy while I take up the player two position. There's a slew of other possibilities: New Super Mario Bros. Wii, Mario Kart Wii, Kirby's Return to Dreamland, Kirby's Epic Yarn, Rayman Origins, Super Mario World, Donkey Kong Country 2, World of Goo, Super Smash Bros. Brawl, Super Mario Bros. 3...with so many games to play together, there's no telling what we might choose!  

April 06, 2012

Mario's Many Moves: The Jump

The time has come to post on something other than Kid Icarus: Uprising. I cannot tell you how much I love this game, so I'm really looking forward to the big review!

And now for today's topic! Mario's jump is legendary. Mario, after all, defined the platform genre, to which jumping is essential! It's easy to take Mario's jump for granted, but it is really outrageous.

Mario's amazing jumping skills have evolved over the years. Nowhere is that change more pronounced than in Mario's first 3-D adventure, Super Mario 64. Before this groundbreaking game, Mario's jumps were fairly straightforward. They could be manipulated to some degree, but there are many varieties of jumps in Super Mario 64. One of those variations is the consecutive high-jump. To pull this off, a player must jump three times in quick succession, without losing momentum. The first is a normal jump, the second a little higher, and the third even higher. Since Super Mario 64 was released, the consecutive high-jump has stuck with the series, even appearing in Mario's side-scrolling adventures.

Next, Super Mario 64 added the long jump to Mario's skill set. The long jump is undoubtedly harder to pull off, but well worth mastering. As Mario runs, he can duck, then quickly jump for an impressive long jump. Again, this maneuver has become a staple of successive 3-D Super Mario games.

The back flip was also an important jump that Mario learned in Super Mario 64. The back flip is considerably easier than the long jump, yet the only difference between the two in controller command is Mario's movement. The long jump requires a running start, while the back flip requires stillness. When still, Mario can duck and then jump. Voila! A back flip! Mario's back flip will propel him into the air more than a regular jump, but not more than a consecutive high jump.

So there you have it! It's gospel truth that playing a 3-D Mario platformer is easier and more fun when you have mastered Mario's various jumps. Hope you have a great weekend!

April 04, 2012

Kid Icarus: Uprising Tabletop Tumble! The Final Round is here!

In Round 3 of the Kid Icarus: Uprising Tabletop Tumble, we saw the defeat of Magnus to Medusa (Battle) and the defeat of Medusa (Battle) to Poseidon. Our cliff-hanger match saw Poseidon facing off against Palutena. Who will the winner be? We'll find out today!

But first, of course, let's take a look at reader comments! Thanks to everyone who offered their vote! Both of our finalists got some love: Parko is alone in his support for Poseidon, but I see no reason to doubt the abilities of the god of ocean and sea! Anonymous and Skyler have both taken the side of Palutena. Poseidon was able to make it this far, and Palutena is a first-time fighter in this tournament, so it's hard to gauge whether she'll be a real contender or a real push-over. I'm gonna have to put my official vote on Poseidon.

Ladies and gentlemen, I declare it is time to find out! Drum roll, please! Our Kid Icarus: Uprising Tabletop Tumble winner is:
Palutena! And just like that, she sneaks last-minute into the tournament for the ultimate prize!

Whew! This has been a ton of fun for me, so I hope it was for you too! I actually added three new AR Idol cards to my collection since I staged the tabletop tumble, so perhaps we'll see a more well-organized tournament take place sometime in the future. Thanks again to those of you who participated! And congratulations to Palutena!

April 02, 2012

The Kid Icarus: Uprising Tabletop Tumble continues! Presenting Round 3!

Did you have a good weekend? Awesome! Well, a new week is in full swing, and we're starting it off with a little tabletop action! Last round saw the tough-as-nails human Magnus win against Three-Headed Hewdraw, First Blade, and God of Death, Thanatos. In our cliff-hanger match, we had Magnus vs. Medusa (Battle). The results of that match will be revealed today, but not before I weigh in, as well as discuss reader thoughts.

Anonymous is quite convinced that Medusa (Battle) will walk away victorious. And as much as I want Magnus to take the win, I can't help but lean towards Medusa (Battle) myself. I also think it's prudent to mention that there is a battle in Medusa's name on this card. Surely that means something ominous for our intrepid human. Still, Parko has high hopes for Magnus.  I think it's time we find out, don't you?

Presenting Round 3!
And the winner is...Medusa (Battle)! Magnus is finally taken down! I don't know about you guys, but that is very sad news to me! Time to pull out the big guns!

Match 7: Poseidon vs. Medusa (Battle)
We know now to not underestimate the evil Medusa (Battle). But does Poseidon, god of the oceans, have the power to take her down? I'd like to think so! But there's no telling what will happen in this battle! My official vote goes to Poseidon, however. Here are the results!
And the winner is...Poseidon! Unaffiliated triumphs over evil! As we near the end of our tabletop tumble, we realize that there is some major power at work in these final battles!

Match 8: Poseidon vs. Palutena
We have reached the eighth and final match of the Kid Icarus: Uprising Tabletop Tumble! You know what that means, don't you? I can't very well do anything but leave Poseidon vs. Palutena as a cliff-hanger match! Does Palutena have the power to match Poseidon's in battle? I'll leave that question for all of you good readers to answer! Let your voice be heard with a comment! See you next time for the big finale!