May 12, 2014

Why I might get Pokemon Art Academy

Nintendo of America has confirmed that a Pokemon-inspired entry in the Art Academy series, aptly named Pokemon Art Academy, will be coming Stateside this Fall. As you'd expect, the game will teach you how to draw Pokemon.



Why might a 20-something girl like me want to get Pokemon Art Academy? Especially since I am not an artist in any sense of the word? Well, I sure wanted to be an artist when I was younger (what kid doesn't?), and Pokemon were a major source of "inspiration" for me. I consider a Machop I once drew to be my best artistic creation, though I have no idea what ever happened to that.

So it would be a lot of fun for me to relive my childhood fantasies. Whether I ultimately get Pokemon Art Academy depends largely on the game's price. If it's outrageous for some reason, that's a likely no from me. What are your thoughts?

April 04, 2014

Infendo Post - Super Smash Bros. Direct coming April 8th

I've been back to writing for Infendo for a while now. Usually, I'll post a news story to Infendo, then post about the same thing here, but with extra, more personal thoughts alongside. Today, however, I'm just gonna hand you the Infendo article on a platter:
A Nintendo Direct focusing on Super Smash Bros. for Wii U and 3DS is on its way: on April 8, at 3:00pm PT, prepare for some news on the two highly anticipated installments in the beloved franchise.
This is definitely something to get excited about. I mean, like the Pokemon X and Y Direct and the Wonderful 101 Direct that came before, this is an entire Nintendo Direct dedicated to just two games. Two games that are arguably more anticipated by fans than Pokemon or The Wonderful 101. According to the official Nintendo Direct site, the Smash Bros. special will reveal new details about the two games. And if tradition holds, the broadcast will be around 20 minutes long. A lot can be revealed in 20 minutes. What are you hoping for out of the upcoming Direct?
Thanks for the tip, MikeIsaPoet.
Check out the article on Infendo right here

April 03, 2014

New trailer and details revealed for Mario Kart 8

Nintendo has released a new trailer for Mario Kart 8, along with the floodgates for journalists' previews. Here's a quick list of what to expect from the new entry in Nintendo's main racing franchise:
  • NEW ITEM: Piranha Plant This item's inspiration clearly comes from Super Mario 3D World, in which players could sometimes pick up a pot with a Piranha Plant in it and watch as its gaping maw jerked forth to munch whatever it could reach, enemies and friends alike. The item will work similarly in Mario Kart 8, with every jerk giving the player a speed boost. Seems like a 7th to 12th place item to me.
  • NEW ITEM: Boomerang This one also has a history, one that began with Super Mario 3D Land, which introduced the boomerang power-up that allowed players to, you guessed it, throw some boomerangs around! And again, this is much the function it will have in Mario Kart 8. The player who receives the item will be able to throw it 3 times, backwards or forwards, and watch as it slips other racers up as it goes and comes. 
  • RETURNING ITEM: Coins At first, I thought this must be a new item, but apparently it's a returning item from Super Mario Kart, the series' very first entry. Picking coins up off the track will be familiar to anyone who has played Mario Kart 7 on the Nintendo 3DS, but now an item box may grant you a couple of coins as well. Coins give small speed boosts, but the most important thing about them is to collect them: once a player has reached the maximum number of coins, they also reach the maximum speed for their chosen kart (10 is the max in MK7, probably in MK8 too).
  • 12-Player Online Races Mario Kart 8 will feature online races that support up to 12 players. Yay!
  • Anit-gravity Sections Ever since the anti-gravity idea was introduced in a trailer who knows how long ago, I've been slightly skeptical of the idea. Now that things have been cleared up, I couldn't be more excited to try anti-gravity myself when Mario Kart 8 comes out: the effect causes racers to get speed boosts when they bump into each other or certain elements on the track. It also looks like anti-gravity will allow for some seriously awesome track designs. 
  • GamePad Features The GamePad will include a little horn that players can sound at the touch of a button, plus players can touch tiles on the screen to activate other modes: one tile activates off-TV mode, another displays a map on the touch screen, and the last one activates motion control. This implementation is not half bad, but it certainly could have been better.
And those are the highlights! Check out Nintendo's latest trailer for Mario Kart 8 below:


April 02, 2014

Thoughts on horror games and Cult County by Renegade Kid

You learn something new every day: today I learned that Renegade Kid, an independent game development studio, was responsible for two critically successful horror games on the Nintendo DS: Dementium: The Ward and Dementium II. I knew of those games, but I didn't connect the studio responsible for Mutant Mudds with them. If you want, check out my shining review for Mutant Mudds on the 3DS right here. It's not even a remotely horrific game, unless a high level of difficulty is horrific for you (it borders on horrific for me).

Renegade Kid recently launched a Kickstarter campaign aimed at funding a new survival horror game, Cult County, for a slew of home systems, including the Wii U. I have backed the project because I want to see as great a variety of games as possible release for the Wii U. In truth, however, I won't be playing the final product.

Have you ever noticed that I don't play or talk about horror games much here on my blog? Maybe not, but it's true: I simply don't play them. The most horrifying games I've ever played are Metroid Prime and Metroid Prime 2: Echoes. Fans of the horror genre probably don't consider Metroid to be scary at all, just atmospheric. But I can't handle much more. I'll happily play just about any other genre of video game. I just hope you can forgive me for that, and realize that everyone has a genre they avoid or won't even touch! Now you know mine. What's yours?

March 28, 2014

Thought of the Day - YouTube ads ruin a perfectly good playlist of retro Nintendo music

There is a distinct charm to retro video game music. I'm talking 8- and 16-bit generation music. There's nothing quite like submersing yourself in chiptunes from NES and SNES games for a while. I would describe the sensation as almost surreal, in fact. Which is why I started to compile a playlist on YouTube with only the best NES and SNES music I can think of on it.

So far I've only got eight tracks on there, but that is certainly enough to get started, and all 8 of them can only be described as the best of the best.

The effect of listening to a bunch of retro music, one song after another, is rather spoiled by YouTube ads that might play before the actual videos. It's a delicate effect, after all. As much as I wish it were not so, ads have so pervaded our media, they simply cannot be avoided anymore. Which brings me to why Nintendo should release its soundtracks on iTunes and Amazon here in the West...

But that's a thought for another day.

March 27, 2014

Kickstarter project 'NES' seeks to jazz up classic Nintendo tunes

Kickstarter, a site where just about any type of project can seek to be "crowd funded," seemed to come out of nowhere, for me anyway. It has, however, become an integral part of gaming culture, as many indie developers have successfully funded their games through the service. Through all of this, I haven't actively participated on Kickstarter...until now, that is.

I have now backed a whopping two projects on Kickstarter! The second, and most recent, is 'NES' by Richie Palys, an ambitious and promising musical tribute to NES games. According to the project's Kickstarter page, "The album is going to be in the genre of jazz with a heavy emphasis on synth and production." Palys promises it'll be an enticing mix of jazz and the retro 8-bit sounds we all recognize and love.

It'll be a real loss to the Nintendo fanbase if this project fails to come to fruition, so click on over and pledge your support now!

March 26, 2014

April GBA releases on Wii U bring retro joy

April is set to be packed with GameBoy Advance releases...for the Wii U virtual console. We've known about GBA games heading to Wii U for a while, but now we have some solid games, release dates, and prices. They are as follows:

April 3
Advance Wars ($7.99)
Mario & Luigi: Superstar Saga ($7.99)
Metroid Fusion ($7.99)

April 10
Kirby & The Amazing Mirror ($6.99)
Warioware, Inc.: Mega Microgame$! ($6.99)

April 17
F-Zero: Maximum Velocity ($6.99)
Golden Sun ($7.99)

April 24
Super Mario Advance 3: Yoshi's Island ($7.99)

If you still have an Ambassador 3DS system, you likely already own many of these games (Metroid Fusion, Kirby, Warioware, F-Zero, and Yoshi's Island, to be exact), but there are a couple to keep your eyes on: Advance Wars is a great turn-based strategy game (supposedly: I never played it, but I would love to), Mario & Luigi: Superstar Saga is one of the best RPGs to grace the GBA, and Golden Sun (which I have played) is a beautiful throwback to SNES RPGs.

Considering used GBA games go anywhere from $10 to $20, the pricing on these games is not half bad. What are your thoughts?

March 24, 2014

Nintendo Wishlist Vol. 1 - Simian Dreams

Welcome to the first edition of Nintendo Wishlist!

As big a Nintendo fan as I am, I still wish for certain things from the company, particularly at this controversial time. This is not your typical wishlist: most wishlists are filled with things that are already available and desired by the wishlist's creator. This is a wishlist of things I wish Nintendo would do, games I wish it would announce, and so on.

In my first Nintendo Wishlist, I feel I'm asking for a few things that should be well within Nintendo's ability to deliver. Let's take a look, shall we:
  • Donkey Kong Country 1, 2, and 3 announced, and then released as soon as possible, for the Wii U virtual console
When I transferred data from my Wii to my Wii U, I had to redownload all of my numerous virtual console and WiiWare games. It wasn't too much of a hassle: virtual console games in particular took very little time to redownload. However, probably a week later, I went to play Donkey Kong Country 2: Diddy's Kong Quest, only to find that it wasn't there. I thought maybe I missed it as I went through the list of games to redownload. Regrettably, that was not the case. The Donkey Kong Country games are no longer available on the Wii Shop Channel. Therefore, the games (which I did pay for, Nintendo, thank you very much) are no longer available for me to play.

Releasing the Donkey Kong Country games on the Wii U eShop would allow me to purchase them at a discount ($1.50) and make them playable in GamePad-only mode. It might also just make me want to forgive Nintendo for this grievous error. But the likelihood of that happening dwindles by the day. This will probably be a sore spot in my relationship with Nintendo for the rest of my life. 

March 23, 2014

Pokemon Battle Trozei - A Miiverse journey

I haven't always played puzzle games, but when I finally delved into the genre (I thank Pushmo and Tetris) I loved it.

I have always played Pokemon games, so it stands to reason that I would enjoy the recently released eShop title Pokemon Battle Trozei for Nintendo 3DS. In the touch-based game, the player must line up 3 or more of the same Pokemon head on the bottom screen to clear them. Matching 4, then 3, of the same head unleashes a "Trozei Chance," during which matching just 2 or more Pokemon heads will suffice, so as the heads above fall down to the playing field, the player can rapidly make matches to pull off major combos that may just lead to clearing the whole Trozei box. The type of Pokemon the player matches first will be the type of attack unleashed on wild Pokemon, and the objective is to catch, or Trozei, the Pokemon in each stage by depleting their health to zero. The wild Pokemon can attack back, however, so the player must also keep an eye on his/her health bar, displayed on the sides of the bottom screen.

As you can see, there is a lot to Pokemon Battle Trozei. And as I've mentioned before, it was very difficult for me to get the hang of it. With time and practice, however, I have come to really enjoy the game. It wasn't an easy road to walk, though:

Initially, I was very discouraged. A C-rank on the first level?!

If I did any better on attempt 2, there would be "NEW!" signs next to my scores.

I finally got a B-rank on level 1! I was still not enjoying the game much, however...

As you can see, the health bar on both sides of the screen is hugely depleted.

I commented on the same Miiverse post. My first A-rank!

The next level...

The tips really did help me a lot!

I finally learned how to apply support Pokemon to a level, but I still had a hard time surpassing my old level 1 record...

March 21, 2014

Swords & Soldiers II, thoughts on a genre and a reveal trailer

When I heard that a game called Swords & Soldiers II was heading to the Wii U eShop, it meant virtually nothing to me. The game's predecessor, a WiiWare title called Swords & Soldiers (fancy that), is a real-time strategy game with a big personality. You know, lots of humor and the like.

As generally occurs with a curious gamer like myself, I did a little research into this obscure series, especially after watching this new trailer for S&S II:
As I mentioned above, the two games are of the real-time strategy genre, played in 2D sidescrolling fashion. The only context I have for understanding real-time strategy games comes from sinking hours upon hours into Warcraft II when I was younger and Age of Mythology when I was older. The concept in those games is that the player is in control of entire civilizations, typically on a mission to build up expansive bases of operations, followed by well-rounded armies, which then must be directed to battle and defeat enemies for whatever reason. This all takes place from an overhead perspective.
I get 2D sidescrolling, and I get real-time strategy (at least partly), but getting the two ideas to coexist in my mind is fairly difficult, especially given my unidirectional history with real-time strategy games. But get this: Swords & Soldiers was ported to the Nintendo 3DS eShop, among others, making it really easy to get a hold of in more than one way.

Swords & Soldiers II doesn't have a solid release date yet, not even a timeframe really (2014 probably), but I intend to give the mix of real-time strategy and 2D sidescrolling a shot with its forbear. Full review to come!

March 20, 2014

Calling all Monster Hunters

I don't know much about past games in Capcom's Monster Hunter series, but I'm thrilled to be a part of its present with Monster Hunter 3 Ultimate for Wii U and Nintendo 3DS. For those of you who feel the same way, checking out Capcom Unity might be worth your while. And if you like what you see, sign up and click here to join my Monster Hunting group, The Rulers.

To join me online any time, friend me on your Wii U (NNID: Aeroweth), and if I'm hosting a room with a password, use "hfel". Every time.

Can't wait to join you on the battlefield! We rule!

Pokemon Battle Trozei is out now on the Nintendo 3DS eShop

On February 13, 2014, Nintendo surprised us with the announcement of a sequel to 2006's DS title Pokemon Trozei. The new game would release for the Nintendo 3DS with the title Pokemon Battle Trozei.

Well, the game has arrived, and you can now download the E-rated title from the Nintendo 3DS eShop for $7.99. I've put a little bit of time into the game, and my thoughts are mixed. I never played the original, so I had a lot to learn about the fast-paced puzzle gameplay when I began. As I mentioned on Miiverse, I'm having a difficult time grasping the gameplay. I played the first stage 3 times over, only achieving a mediocre B-rank (for the first stage, that's probably pretty sorry) by the end.

I'm not an expert on the puzzle genre, by any means, but I do expect games in the genre to be simple to learn (but with depth) and really addictive. Pokemon Battle Trozei has a simple enough concept: use the touch screen to match 3 or more Pokemon heads to attack and capture (or "Trozei") wild Pokemon. However, performing advanced techniques and setting up combos has me at a complete loss. When you clear a line of Pokemon, the rest start falling down to fill in the spaces, and more lines may match up. This is how combos work, but I can't predict them, and they happen so quick, my brain can't keep up with the madness.

So the addictive quality I look for in puzzle games is not apparent in Battle Trozei. However, I do plan on giving the game a few more chances...just in small chunks, maybe once a day, as it's rather maddening to play a video game I can't fully understand.

March 19, 2014

Mario vs. Donkey Kong, thoughts on a series and a possible Wii U release

When I started this blog in 2011, I hadn't experienced the number of gaming franchises I've got under my belt now, 3 years later. In those 3 years, I played games in the Kirby, Star Fox, Metroid, Ace Attorney, and Professor Layton series I hardly knew existed prior to 2011.

Even so, there are still many franchises I have little to no experience with. One of those is the Mario vs. Donkey Kong series. The first game in the series was Mario vs. Donkey Kong on the GameBoy Advance. The game was a sort of spiritual successor to Donkey Kong, Shigeru Miyamoto's classic arcade game that introduced both Mario (known as Jumpman at the time) and Donkey Kong to the world. Mario vs. Donkey Kong revived the rivalry between the two iconic characters, this time in a puzzle-platforming game.

I have a solid understanding up to that point, but as far as the game's sequels go, my knowledge falters mightily. I'm sure there were at least two sequels to the game, but I'm not sure what systems they were released on or what they're called. I played the original, thanks to the Nintendo 3DS Ambassador program, but my time with it was very limited: I basically skimmed through it, just as I skimmed through most of the Ambassador games, and now I don't even own my Ambassador system.

As a gamer, properties that I have or have not played crop up all the time for various reasons, prompting me to wonder about past and future games alike. A Mario vs. Donkey Kong Wii U demo was recently playable on the show floor at this year's Game Developers Conference. The sole purpose of the demo was to show off Nintendo Web Framework, a Wii U development tool for eShop developers. The demo does not harken an official announcement of a full game in the Mario vs. Donkey Kong series, but it suggests the possibility of such.
 Check out some of the gameplay footage right here.

Given my history, I can't get overly excited about a possible Wii U entry in the Mario vs. Donkey Kong franchise. But what does it mean to you?

February 21, 2014

Diddy Kong confirmed for Smash Bros. Wii U/3DS in time for Tropical Freeze release

Donkey Kong's certainly pleased to be joined by Diddy.
I know Diddy Kong in Super Smash Bros. Brawl had at least one fan: my brother. Undoubtedly, there are many other Diddy fans out there. I'm talking to you when I say, "Diddy Kong is returning to the fray!" The adorable simian has been confirmed as a playable character in Super Smash Bros. 4 via the usual Miiverse screenshot of the day from Sakurai, the games' director.

Strangely, this announcement was made at the exact moment Donkey Kong Country: Tropical Freeze released for Wii U. I'm kidding about the "strangely" part, obviously. It's not strange at all, though I didn't even think to predict it myself. Did anyone out there make the guess before it came true? Leave an answer in the comments below. Also, feel free to leave any other thoughts you may have concerning Tropical Freeze itself or Diddy Kong's return to Smash Bros.

February 19, 2014

Bravely Default Collector's Edition Unboxing Photos

The front of the box.
Well, the delivery estimate for my Collector's Edition of Bravely Default was almost a week ago. After 6 extra days of painful anticipation, it finally showed up at the post office. I must say, the wait was worth it. This thing is the nicest collector's anything I've ever gotten. But instead of listening to me blab on, you probably want to get to the actual meat of this post.

...That would be the photos.

The back of the box.

The opened box.

The Collector's Edition comes with a pack of 34 AR cards.

The back of the card box.

I spread out all 34 cards as best I could.

Here's a close look at the first six cards in the deck.

The soundtrack CD is nestled comfortably on the right side of the box.

A look at the back side of the CD case reveals the names of the 10 tracks.

The CD itself has a beautiful graphic of a praying Agnes.

The deluxe art book slides out of its secret compartment under the soundtrack.

Each main character has a few pages of the art book dedicated to them.

February 03, 2014

Impresssions - Giana Sisters: Twisted Dreams (Wii U eShop)

Giana Sisters is a platforming game starring Cute Giana and Punk Giana. I'm still trying to decide if these are two different versions of the same Giana, or if there are two sisters both named Giana...

Regardless, the point of cute and punk Giana is that each has her own special ability: Cute Giana has a spin jump that gives her a moderate boost and allows her to glide down slowly. Punk Giana can perform a dash attack that gives her a larger boost and is deadly to most foes (Cute Giana can take out foes, but only by jumping on top of them). Here's the thing about the two different Gianas: the player can switch between the two in an instant. This makes what would probably be a pretty generic platformer an engaging, not to mention very fun, platformer.

Additionally, each Giana inhabits a different style of the same world. Cute Giana's world is moody and dark, but with a softer style of music; while Punk Giana's world is bright and colorful, but accompanied by a metal style of music. Does that even make sense? Well, despite the confusion I initially had while switching between the two Gianas, the world and music in the game are very nice.

I've played this game for well over two hours (which is a fair amount for an indie title), and it would seem there is a lot more to experience, including multiple difficulty modes and a time attack mode. I haven't encountered any glitches, but I have seen a few complaints on Miiverse from other players, so keep that in mind.

February 01, 2014

Spend 500 Club Nintendo coins on two Animal Crossing: New Leaf posters! ...Wait, what?

Club Nintendo in America has added a new reward: the Animal Crossing: New Leaf 2-Poster Set. The first poster is a nice shot of townsfolk every Animal Crossing player is familiar with (Isabelle, Tom Nook, and the like). The second poster features every single animal the game has to offer as ordinary citizens. That's all the explaining I can do: those who are familiar with the series know exactly what I mean.

The new reward is going for a whopping 500 coins. This baffles me, as past poster sets have included 3 posters and been redeemable for just 400 coins. I keep expecting Club Nintendo to get its act together and start offering decent items at decent prices, but the program keeps on sinking. What types of rewards would you like to see more of?

Super Indie Connection Sale on the Wii U eShop

A really fantastic sale has now ended is currently taking place in the Wii U eShop. Dubbed the "Super Indie Connection Sale," it allows you to buy or own one of five indie titles to qualify for 60% off all the rest. The games involved are:
  • Spin the Bottle: Bumpie's Party
  • Mighty Switch Force! Hyperdrive Edition
  • Toki Tori 2+
  • Giana Sisters: Twisted Dreams
  • Runner2: Future Legend of Rhythm Alien
 The sale lasts until February 13th, so get a move on!

I was fortunate enough to already own Mighty Switch Force! Hyperdrive Edition when the sale began a few days ago. I immediately used some of my spare eShop funds to purchase Toki Tori 2+, after which I added 5 dollars from the Deluxe Digital Promotion and used it to download Giana Sisters: Twisted Dreams. Over the next few days, I'll make a few impressions posts to help you decide whether this promotion is for you. It should be, I can tell you that right now.

January 27, 2014

Get connected to the Nintendo Lifeline

There are more ways than ever to connect as gamers, so I'd like to offer everyone every possible opportunity to connect with me. I absolutely love interacting with other Nintendo fans, so don't be shy! Leaving comments on this blog is a good first step. You can also follow me in the following ways:
  • Facebook. Click here to check out my Facebook page. You don't have to "friend" me or anything, just give me a follow. When I post about Nintendo, I select an option that allows the public to see the post, so you will only get those in your news feed.
  • Twitter. Click here to see my Twitter profile. I am fairly new to Twitter. I'll let you figure it out on your own.
  • NNID. My Nintendo Network ID is Aeroweth, for those of you who own a Wii U. Feel free to send a friend request, but I'll only accept if you mention the blog in some way. Even if you simply follow me on Miiverse, you can still answer my questions of the day.
  • Nintendo 3DS. If you want to be Nintendo 3DS friends, leave a comment below we can work that out too. I hope and can't wait for 3DS "friending" to be as easy as searching a username.
So there you have it. Let's talk games.

January 25, 2014

Why getting through the bad in The Wonderful 101 is worth the good: A Wii U Review

After finally finishing The Wonderful 101 on Wii U, I can only describe the game as an emotional ride. Not necessarily in terms of story, but in terms of gameplay highs and lows. You've probably read it a million times now, but the game's bad moments are really bad. Potentially game-breakingly bad. But then the good is just so good. Good enough to save the game? Read on to find out.

The Wonderful 101 is an action game that puts you in the many pairs of shoes that make up a group of alien-smashing super heroes collectively known as The Wonderful 100 (preferably pronounced as "The Wonderful One Double-O"). Chief among the large cast of characters is Wonder-Red, a new, but gifted, recruit to the team. Joining him as minor characters are Wonder-Blue, Wonder-Green, Wonder-Pink, Wonder-Yellow, Wonder-White, and Wonder-Black. Each of these characters comes with his/her own weapon specialty, which brings us to "Uniiiiite MORPH!"

Using the GamePad's touchscreen or R-stick, the player must draw simple lines and shapes to morph the team into weapons capable of devastating the evil alien forces invading earth. Like I mentioned above, each of the main team members has a weapon specialty: Wonder-Red wields a giant fist that, despite its limited range, packs a lot of power. Wonder-Blue uses his valiantium blade to cut down large groups of foes. Wonder-Green's gun is effective on air-born or distant foes. Other morphs similarly have strengths and weaknesses in and outside of battle and include Wonder-Pink's whip, Wonder-Yellow's hammer, Wonder-White's claws, and Wonder-Black's time-slowing bomb.

All that said, it's clear that the potential's there in The Wonderful 101. In ordinary combat with ordinary enemies, that potential is met. In addition to scoring big combo points by using multiple unite morphs effectively, combat is enhanced by additional tricks like using unite guts to ricochet or block enemy attacks. Using your full arsenal of abilities to bring the hurt to the invaders' forces is highly satisfying.

On the other hand, the various boss fights scattered throughout the game are often repetitious, frustrating, and unbalanced. Repetitious because you'll find yourself stuck in a bland routine involving just one or two unite morphs until the boss finally goes down. Frustrating because you may die for no apparent reason or spend a large amount of time trying to figure out what's even going on. And unbalanced because it often seems as though Wonder-Green's gun is the only way to inflict damage.

Similarly, gameplay outside of the combat is often so frustrating and broken, you'll find yourself wondering if any thought was put into it. The environments are riddled with inconsistencies and the platforming elements are weak, to put it kindly.

As soon as you're done struggling through a throw-your-GamePad-at-the-wall segment, however, the game will instantly turn around to offer some awe-inspiring cutscene or fighting segment that may just cause a complete turnaround in your perception of the game. The storyline is suitably epic and surprisingly zany and self-aware, with a colorful cast of characters (pun totally intended) who's interactions will have you grinning from ear to ear. The soundtrack is also a highlight, adding to the game's energetic presentation and cinematic feel.

Conclusion
The Wonderful 101 has so much potential. It doesn't even nearly reach that potential, due to some terribly low lows. However, its highs make up the difference enough to justify a playthrough of this game. Some seriously good moments in storyline and gameplay will make you glad you took the effort. Overall, the game will leave you with a lasting impression that I doubt any other game could emulate.

7.0/10 

January 23, 2014

Is it true? Nintendo Lifeline is back?!

This is probably going to come as a shock to everyone, including the people I'm closest to: the Nintendo Lifeline is back!

I started this blog on March 15, 2011. I was getting pumped for the release of the Nintendo 3DS at the time, and in addition to being a combination of writing and Nintendo (two of my favorite things), this project qualified for an assignment in the Mass Communications class I was in during early 2011.

I learned some of the tricks of the blogging trade and immersed myself in the Nintendo-centric neighborhood of the blogosphere, both of which helped me to grow from loving a select few Nintendo franchises (Zelda and Mario, basically) to embracing a wider spectrum of genres. I introduced myself to the Metroid series, discovered unusual titles like Phoenix Wright: Ace Attorney and Professor Layton, and was reacquainted with the likes of Kirby and Star Fox.

I love being a Nintendo gamer and blogger, and I look forward to sharing that love again here on the Nintendo Lifeline.