Back in the SNES days, the three Donkey Kong Country games were pure gold. If there is a gamer out there from that generation who somehow missed out on all of them, I am frankly shocked. Even many of my non-gamer friends can relate dear childhood memories stemming from one or more of the original Donkey Kong Country games.
Fast-forward to E3 2010, when Donkey Kong Country Returns was announced for Wii. I would bet I wasn't the only gamer who became ecstatic over the shiny trailer Nintendo had prepared. However, after finally beating the game, I must say it failed to deliver in more than one way. Read on to find out why.
Donkey Kong Country Returns adopts the simple Wii remote-turned-sideways control scheme that has come to be easily recognized in the Wii's rather extensive library of platform game revivals. As fans of the genre have come to expect, this works just fine, even in the more challenging levels of DKCR.
What I'm not so happy with are the levels themselves. Platforming is a precise art. However, it feels clumsy and imprecise in DKCR due to an abundance of uncertain jumps and a sluggish feel to Donkey Kong's movement. A feeling of inconsistency persists throughout. I admire and praise the fact that each of the game's levels offers something different than the last. But in this way, the game often throws unpredictable and unfair obstacles into the player's face, causing many levels to be an exercise in frustration. Where vine-swinging, barrel-hopping, and mine cart-riding were all
extremely fun in the original Donkey Kong Country, the charm has
disappeared in Returns.
Speaking of charm, the music in Returns doesn't capture the trait nearly as well as its SNES counterparts. With so much inspiration readily available, one has to wonder how the music in Returns falls so flat.
The worlds in DKCR are pretty generic, particularly the last one. I compare the worlds in Returns to the worlds in Donkey Kong Country 2: Diddy's Kong Quest, which I see as being the golden standard in geographic variety. Part of the Donky Kong Country charm comes from the offbeat and often outlandish worlds, like the carnival, haunted, and beehive settings in DKC2. I think Returns missed the mark in that regard.
Though I don't put much weight on a game's visuals, I have to admit I was very impressed with the graphics in DKCR. My admiration only goes so far, however: unnecessary clutter on the game screen often detracts from gameplay in DKCR. While playing, I was frequently left puzzling over where safe platforms were or why I just fell into that bottomless pit because it didn't have the safe platform it seemed to.
There was a definite charm to the short little cut scenes scattered about in DKCR. That's about the only redeeming quality I could pick out in the whole experience. And, as you may have already guessed, it wasn't enough to fully redeem the game.
Conclusion
After devoting so much time to Donkey Kong Country Returns, I wondered whether the original DKC games were actually as good as I seemed to recall. Imagine my surprise when I played the original and it was actually fun! On the surface, DKCR has everything that the original has: vines, mine carts, rhinos, barrels, and the like. What it lacks, on the other hand, is the same spirit and charm. The platforming gameplay, the music, and the settings all drag this game down to what I would call mediocrity, to be perfectly frank.
Showing posts with label donkey kong country returns. Show all posts
Showing posts with label donkey kong country returns. Show all posts
October 26, 2012
April 21, 2012
Now Playing: Week of April 21-27
Welcome back to the place where we talk about what games we'll be playing in the upcoming week! Here's the run-down:
Holly
I'll be playing much of what I have been playing for weeks now: game-beating is slow-going with an overstuffed class schedule to keep one busy. So my "usuals" are returning: Metroid Prime, Xenoblade Chronicles, Kid Icarus: Uprising, Golden Sun, and Metroid: Zero Mission are priorities. I might try to squeeze some Okami in, but somehow playing it feels more like a chore than anything else right now. I'm afraid I can't explain that...
Mary
With all of her activities (especially as the school year approaches its close), Mary has limited herself to one gaming desire for the week: playing Guitar Hero. If the opportunity presents itself, however, we may play some Donkey Kong Country Returns or World of Goo together at some point.
Holly
I'll be playing much of what I have been playing for weeks now: game-beating is slow-going with an overstuffed class schedule to keep one busy. So my "usuals" are returning: Metroid Prime, Xenoblade Chronicles, Kid Icarus: Uprising, Golden Sun, and Metroid: Zero Mission are priorities. I might try to squeeze some Okami in, but somehow playing it feels more like a chore than anything else right now. I'm afraid I can't explain that...
Mary
With all of her activities (especially as the school year approaches its close), Mary has limited herself to one gaming desire for the week: playing Guitar Hero. If the opportunity presents itself, however, we may play some Donkey Kong Country Returns or World of Goo together at some point.
Explore Further:
donkey kong,
donkey kong country returns,
golden sun,
holly,
kid icarus,
kid icarus: uprising,
mary,
metroid,
metroid prime trilogy,
metroid: zero mission,
now playing,
world of goo,
xenoblade chronicles
March 14, 2012
Favorite Wii games countdown #2: Super Smash Bros. Brawl
Link, Mario, Kirby, Star Fox, Samus...every one knows it thanks to the Super Smash Bros. series: Nintendo has a great range of franchises and characters to go along with them, and putting them together to duke it out has yielded monumental results. This isn't more evident anywhere but in the game Super Smash Bros. Brawl for Wii. Players can choose from various control set-ups: Wii-mote + nunchuck, classic controller, GameCube controller, and even the Wii-mote by itself. Players can choose from amongst a staggering amount of modes, both in single and multiplayer categories. Players can choose fighters from a list that includes the likes of Pikachu, Toon Link, Ganondorf, Captain Falcon, Ness, Sonic, King Dedede, etc.
At even deeper levels, players can customize their control scheme to perfection and assign it to their name. Then it's time to customize the battle itself. Features like stock, time limit, handicap, stage choice, and item types and frequencies are all at the player's command. Finally, the battle actually begins. A huge potential for strategy is inherently built into the gameplay of Super Smash Bros. Brawl, yet newcomers can easily join in on the action. All in all, Brawl has to be the most content-rich, meaty experience on the Wii console.
Honorable Mention: Kirby's Epic Yarn
Yes, I did put Kirby's Epic Yarn as an honorable mention rather high on this list, didn't I? Well, I'm just that impressed by the game's graphics. Realism? What's realism, anyway? Give me graphics into which thought was put. Give me graphics that are so unique, original, and/or creative that they'll outlive even the most realistic graphics as a work of art. Give me Kirby's Epic Yarn, for Pete's sake! Gameplay? Kirby's Epic Yarn has got that too. Love it!
A Game I Should Have Finished: Donkey Kong Country Returns
I can't say that I regret not finishing Donkey Kong Country Returns. However, the game has received praise enough for me to put it at the number 2 game I should have played/finished. Donkey Kong Country and Donkey Kong Country 2 are a couple of my all-time favorite video games. Donkey Kong Country Returns lacked the charm that make those two games so special to me. Not to mention the music. When I have the time (which I never will), I'll finish Donkey Kong Country Returns.
At even deeper levels, players can customize their control scheme to perfection and assign it to their name. Then it's time to customize the battle itself. Features like stock, time limit, handicap, stage choice, and item types and frequencies are all at the player's command. Finally, the battle actually begins. A huge potential for strategy is inherently built into the gameplay of Super Smash Bros. Brawl, yet newcomers can easily join in on the action. All in all, Brawl has to be the most content-rich, meaty experience on the Wii console.
Honorable Mention: Kirby's Epic Yarn
Yes, I did put Kirby's Epic Yarn as an honorable mention rather high on this list, didn't I? Well, I'm just that impressed by the game's graphics. Realism? What's realism, anyway? Give me graphics into which thought was put. Give me graphics that are so unique, original, and/or creative that they'll outlive even the most realistic graphics as a work of art. Give me Kirby's Epic Yarn, for Pete's sake! Gameplay? Kirby's Epic Yarn has got that too. Love it!
A Game I Should Have Finished: Donkey Kong Country Returns
I can't say that I regret not finishing Donkey Kong Country Returns. However, the game has received praise enough for me to put it at the number 2 game I should have played/finished. Donkey Kong Country and Donkey Kong Country 2 are a couple of my all-time favorite video games. Donkey Kong Country Returns lacked the charm that make those two games so special to me. Not to mention the music. When I have the time (which I never will), I'll finish Donkey Kong Country Returns.
Explore Further:
donkey kong,
donkey kong country returns,
holly,
kirby,
kirby's epic yarn,
list,
super smash bros,
super smash bros brawl,
wii
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