What kind of gamer actually has time to read books? Oh, wait...I find time to read books. Scratch that, the real question is, have you read these excellent Nintendo books? No, they're not manuals or strategy guides. They are:
Game Over: How Nintendo Conquered the World
by David Sheff
This book is a substantial look into Nintendo as a company. It lost me more times than one, because it is about a business. But I still found it enjoyable and learned a lot about my favorite company's history.
Super Mario: How Nintendo Conquered America
by Jeff Ryan
This book is fairly similar to Game Over, but it's a lot more concise and easy to read. And, admittedly, I found it to be even more enjoyable than Game Over. I'm a pretty casual reader, I guess.
The Art of Video Games: From Pac-Man to Mass Effect
by Chris Melissinos
The latest issue of Nintendo Power magazine will tell you a little bit about the origins of this book. It's based on an exhibit in the Smithsonian American Art Museum. I haven't actually read/viewed this book yet, but I will soon enough. Rest assured it'll feature one or two of your favorite Nintendo games, along with some of your favorite non-Nintendo games.
And that's about it for today! Be sure to check your local library for these books. And if they don't have them, ask them if they have an inter-library loan service: most do!
May 09, 2012
May 08, 2012
Rhythm Heaven Fever: A First
I actually played this game a while ago, and haven't had the pleasure of playing it again since *hint hint*. While wondering what to write this post about, Rhythm Heaven Fever kept popping into my head. Then I realized I haven't written anything on it! Also, because I haven't beaten the game I can't really write a review; this is how I came to the great decision of writing this post!
This game is a great one! It is completely worth a buy! I've only played it for like half an hour and recommend it! It's so awesome right from the start; a way good game for those who have good rhythm in their feet. It was fun and (once I got the hang of it) actually pretty easy on some levels. Of course it gets harder and harder! Some of the levels I could never imagine doing! Then again, if I actually owned the game I think I might be able to!
For my first time playing Fever, I say it was definitely worth it! It was fun and very VERY entertaining!! I think I fell in love when I first saw the trailer for it, and when I actually got to play it! I was so happy and it totally lived up to my expectations!! If you've played Rhythm Heaven Fever why don't you tell me about it? I'd love to know if you share the same opinion as me!
*Side note - Sorry I haven't been posting very often! I'm really overloaded with school right now, as it is getting closer and closer to the end of the school year! Plus I'm on the Student Council and I am doing stuff for that; anyways I am really sorry for the excuses but I'll try to post on my schedule again! Thanks for all your support!
This game is a great one! It is completely worth a buy! I've only played it for like half an hour and recommend it! It's so awesome right from the start; a way good game for those who have good rhythm in their feet. It was fun and (once I got the hang of it) actually pretty easy on some levels. Of course it gets harder and harder! Some of the levels I could never imagine doing! Then again, if I actually owned the game I think I might be able to!
For my first time playing Fever, I say it was definitely worth it! It was fun and very VERY entertaining!! I think I fell in love when I first saw the trailer for it, and when I actually got to play it! I was so happy and it totally lived up to my expectations!! If you've played Rhythm Heaven Fever why don't you tell me about it? I'd love to know if you share the same opinion as me!
*Side note - Sorry I haven't been posting very often! I'm really overloaded with school right now, as it is getting closer and closer to the end of the school year! Plus I'm on the Student Council and I am doing stuff for that; anyways I am really sorry for the excuses but I'll try to post on my schedule again! Thanks for all your support!
May 07, 2012
Why Kid Icarus: Uprising is the best handheld game I've ever played: A Review
I could have written this review a long time ago, but I was too busy playing the game to do so. Even after beating Kid Icarus: Uprising I can't get enough of it. It is, without a doubt, the best handheld game I've ever played.
Kid Icarus: Uprising is an action/shooting game for the Nintendo 3DS. It stars the angel Pit, who must defeat the evil Medusa by the command of the Goddess of Light, Palutena. The story progresses in chapters, with each chapter consisting (more or less) of an air battle, a land battle, and a boss battle. And, of course, it all plays out in stereoscopic 3-D. 3-D or no, however, the graphics in this game are impressive to say the least. The 3-D is good too, though the nature of the game's control scheme (more on that later) makes it tough to maintain the 3-D sweet spot, so I find myself playing without it more often than not. The story and gameplay in Kid Icarus: Uprising is augmented by one of the best soundtracks I've ever heard. The music is fused with irresistible energy that complements the fast-paced nature of the game.
Never have I been more impressed with voice acting in a Nintendo game than while playing Kid Icarus: Uprising. The game features an enormous variety of characters, all of them appealing in one way or another and with the excellent voice work they deserve. The bulk of the game's dialogue occurs in the thick of battle. This execution of storyline is interesting. Yes, it can distract from the gameplay, and the gameplay can distract from it. But I've never encountered anything like it, and I've really enjoyed the freshness of it.
The control scheme in Kid Icarus: Uprising is wonderful and awful all at once. The player moves Pit with the control pad, aims his weapon with the touch screen, and shoots with the "L" button. It's a tough interface to get used to, but with a little practice can be used with relative ease. It's a control scheme unlike any other, so the unique feel is compelling to me. However, even after many, many hours of play time, I still don't feel entirely comfortable with the controls; they are a tad awkward and cumbersome, especially during land combat.
Kid Icarus: Uprising has massive amounts of content that can keep a gamer engaged long after the credits roll. The game features no shortage of weapon types, for one: each type has a distinct feel, and the different brands within each type ensure that one can never get bored trying out new weapon after new weapon. Multiplayer, AR idol cards, "treasure hunts", and so forth add more layers of depth that give this game an impressive replay value.
Conclusion
Kid Icarus: Uprising rises above other handheld experiences to compete with the best in console gaming, if you ask me. The game is presented with polished graphics, surprisingly awesome voice work, and incredible music. Though the control scheme is quite awkward, it does feel fresh and original. A massive amount of features and modes rounds out an overall amazing game. If you own a 3DS, give this game what it deserves: a purchase.
Kid Icarus: Uprising is an action/shooting game for the Nintendo 3DS. It stars the angel Pit, who must defeat the evil Medusa by the command of the Goddess of Light, Palutena. The story progresses in chapters, with each chapter consisting (more or less) of an air battle, a land battle, and a boss battle. And, of course, it all plays out in stereoscopic 3-D. 3-D or no, however, the graphics in this game are impressive to say the least. The 3-D is good too, though the nature of the game's control scheme (more on that later) makes it tough to maintain the 3-D sweet spot, so I find myself playing without it more often than not. The story and gameplay in Kid Icarus: Uprising is augmented by one of the best soundtracks I've ever heard. The music is fused with irresistible energy that complements the fast-paced nature of the game.
Never have I been more impressed with voice acting in a Nintendo game than while playing Kid Icarus: Uprising. The game features an enormous variety of characters, all of them appealing in one way or another and with the excellent voice work they deserve. The bulk of the game's dialogue occurs in the thick of battle. This execution of storyline is interesting. Yes, it can distract from the gameplay, and the gameplay can distract from it. But I've never encountered anything like it, and I've really enjoyed the freshness of it.
The control scheme in Kid Icarus: Uprising is wonderful and awful all at once. The player moves Pit with the control pad, aims his weapon with the touch screen, and shoots with the "L" button. It's a tough interface to get used to, but with a little practice can be used with relative ease. It's a control scheme unlike any other, so the unique feel is compelling to me. However, even after many, many hours of play time, I still don't feel entirely comfortable with the controls; they are a tad awkward and cumbersome, especially during land combat.
Kid Icarus: Uprising has massive amounts of content that can keep a gamer engaged long after the credits roll. The game features no shortage of weapon types, for one: each type has a distinct feel, and the different brands within each type ensure that one can never get bored trying out new weapon after new weapon. Multiplayer, AR idol cards, "treasure hunts", and so forth add more layers of depth that give this game an impressive replay value.
Conclusion
Kid Icarus: Uprising rises above other handheld experiences to compete with the best in console gaming, if you ask me. The game is presented with polished graphics, surprisingly awesome voice work, and incredible music. Though the control scheme is quite awkward, it does feel fresh and original. A massive amount of features and modes rounds out an overall amazing game. If you own a 3DS, give this game what it deserves: a purchase.
Explore Further:
holly,
kid icarus,
kid icarus: uprising,
nintendo 3ds,
reviews
May 04, 2012
Is there a video game genre you just can't stand?
I say we start the weekend with a little discussion! There are many types of video games out there, so (just like movies and books) they are categorized into genres. Some include:
I think "What is your favorite video game genre?" is too obvious a question. So this weekend's question is "What video game genre can't you stand?" or even "What video game genre(s) do you struggle with?" That second question is an easy one for me to answer: I can't seem to get a grasp on the turn-based tactics genre. Turn-based tactics games involve grids that players move their party around to take out enemies. My first brush with this genre was 3DS game Tom Clancy's Ghost Recon: Shadow Wars. Fire Emblem: The Sacred Stones, a GBA Ambassador game, came next. I failed miserably at both. Perhaps I just need practice at this foreign genre!
So let's hear it, readers! Which video game genres can't you stand?
- Action
- Adventure
- Sports/Racing
- Puzzle
- Platforming
- Shooting
- Role-playing
- Strategy
- Rhythm
- Fitness
- Simulation
- Fighting
I think "What is your favorite video game genre?" is too obvious a question. So this weekend's question is "What video game genre can't you stand?" or even "What video game genre(s) do you struggle with?" That second question is an easy one for me to answer: I can't seem to get a grasp on the turn-based tactics genre. Turn-based tactics games involve grids that players move their party around to take out enemies. My first brush with this genre was 3DS game Tom Clancy's Ghost Recon: Shadow Wars. Fire Emblem: The Sacred Stones, a GBA Ambassador game, came next. I failed miserably at both. Perhaps I just need practice at this foreign genre!
So let's hear it, readers! Which video game genres can't you stand?
May 02, 2012
First Impressions: Metroid Prime
Please note: these are first impressions of the game Metroid Prime as found within the game Metroid Prime Trilogy...in other words, this is a Wii game, not a Gamecube game.
Phew! With that out of the way, let's talk about Metroid Prime, a really excellent game! Atmosphere is the calling card of basically any Metroid game, and Prime is no exception. In fact, of all the Metroid games I have played so far, Prime probably has the most engrossing, compelling atmosphere of any. That is one of the first things that struck me as I began the game.
I was further impressed by the controls. I don't know how it feels to play Metroid Prime with a Gamecube controller, but I can tell you that I've never been more thankful for point control than while playing Prime. I'm not very competent at the first-person shooter format, but if every FPS feels as slick and simple as Prime, sign me up, I'll play them all!
Level design in Metroid Prime is also top notch from what I've played so far. The levels are a joy to explore and are teeming with secrets. I have gotten stuck a couple of times, but no situation has been so hopeless that a little bit more poking around didn't fix it.
Complaints? I do get a little nauseous when I need to spin the camera more than 90 degrees. Is that an FPS thing or a Metroid Prime thing? It's not like it ruined the game for me, though, so no harm done!
All in all, I can't wait to keep playing Metroid Prime, and that's when I know a game's a keeper!
Phew! With that out of the way, let's talk about Metroid Prime, a really excellent game! Atmosphere is the calling card of basically any Metroid game, and Prime is no exception. In fact, of all the Metroid games I have played so far, Prime probably has the most engrossing, compelling atmosphere of any. That is one of the first things that struck me as I began the game.
I was further impressed by the controls. I don't know how it feels to play Metroid Prime with a Gamecube controller, but I can tell you that I've never been more thankful for point control than while playing Prime. I'm not very competent at the first-person shooter format, but if every FPS feels as slick and simple as Prime, sign me up, I'll play them all!
Level design in Metroid Prime is also top notch from what I've played so far. The levels are a joy to explore and are teeming with secrets. I have gotten stuck a couple of times, but no situation has been so hopeless that a little bit more poking around didn't fix it.
Complaints? I do get a little nauseous when I need to spin the camera more than 90 degrees. Is that an FPS thing or a Metroid Prime thing? It's not like it ruined the game for me, though, so no harm done!
All in all, I can't wait to keep playing Metroid Prime, and that's when I know a game's a keeper!
Explore Further:
first impressions,
holly,
metroid,
metroid prime trilogy,
wii
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