October 27, 2012

Are you gnome enough? A review of 2 Fast 4 Gnomz (Nintendo eShop)

Watch the trailer here!

The kingdom of Gnomia needs a hero! A hero who can find a princess and collect as many socks as possible on the way!

Such is the very basic storyline of upcoming Nintendo 3DS download 2 Fast 4 Gnomz, an action platformer from developer QubicGames. Or perhaps a more apt description of the game would be running platformer. For those of you who've played WiiWare title Bit.Trip Runner, 2 Fast 4 Gnomz is very much in the same high-speed vein.

In 2 Fast 4 Gnomz, you'll traverse more than four worlds with several platforming levels apiece. Because our intrepid gnome is in constant motion throughout each level, it's up to you to use a slew of abilities to avoid obstacles. These abilities include jumping, gliding, crushing stuff, and more. An impressive array of environmental elements will put your all of your skills to the test, and when the challenge gets steep, finding the right flow can feel very rewarding.

Speaking of challenge, the game's difficulty curve hits a pretty good balance. Each world introduces you to a new ability, giving you ample opportunity to get a feel for it in the first level or two. By the time you've reached the final level, however, you've been challenged with not only the newest skill, but all of the previous skills as well. Thankfully, frequent checkpoints keep the game from being overly frustrating.

The graphical style of 2 Fast 4 Gnomz is appropriately cartoony, if a bit generic. I was glad of the visual variety amongst the four main worlds, which are based upon the four seasons. It's just unfortunate that they don't add anything gameplay-wise, like ice in the winter levels or piles of leaves in the autumn levels.Though I'm not a huge fan of stereoscopic 3-D in general, the game pulls it off well. Like I mentioned above, the story is minimalistic, but fairly entertaining. The game certainly has a strange charm to it, which I like.

If there's anything I would add to 2 Fast 4 Gnomz, it would be, well, more game! I enjoyed what the game had to offer, but I found myself wanting more. For example, there are no boss battles to speak of. And I had the entire thing beat in less than a few short hours. For $4.99, I would expect a little more bang for my buck. But if you're itching for a reflex-driven, running platformer, 2 Fast 4 Gnomz might be just the game you've been craving. It arrives for North American gamers on November 1st.

Win a free copy of 2 Fast 4 Gnomz before the public release date!

If you like free games, you may just be interested in a sweepstakes hosted by developer QubicGames. Enter for a chance to win an advance copy of the company's running platform game 2 Fast 4 Gnomz, which hits North American eShops on November 1st. Also up for grabs is a special T-shirt for 3 of the 10 winners. The winners will be contacted this Monday, October 29 at 12:00 GMT +1, which is about 7:00 AM Pacific time.

For more details on the contest, including how to enter, click here to go to the official QubicGames website and scroll down to the first post on the home page. Good luck!

October 26, 2012

Donkey Kong Country Returns, but it's not as welcome as I had hoped - A Review

Back in the SNES days, the three Donkey Kong Country games were pure gold. If there is a gamer out there from that generation who somehow missed out on all of them, I am frankly shocked. Even many of my non-gamer friends can relate dear childhood memories stemming from one or more of the original Donkey Kong Country games.

Fast-forward to E3 2010, when Donkey Kong Country Returns was announced for Wii. I would bet I wasn't the only gamer who became ecstatic over the shiny trailer Nintendo had prepared. However, after finally beating the game, I must say it failed to deliver in more than one way. Read on to find out why.

Donkey Kong Country Returns adopts the simple Wii remote-turned-sideways control scheme that has come to be easily recognized in the Wii's rather extensive library of platform game revivals. As fans of the genre have come to expect, this works just fine, even in the more challenging levels of DKCR.

What I'm not so happy with are the levels themselves. Platforming is a precise art. However, it feels clumsy and imprecise in DKCR due to an abundance of uncertain jumps and a sluggish feel to Donkey Kong's movement. A feeling of inconsistency persists throughout. I admire and praise the fact that each of the game's levels offers something different than the last. But in this way, the game often throws unpredictable and unfair obstacles into the player's face, causing many levels to be an exercise in frustration. Where vine-swinging, barrel-hopping, and mine cart-riding were all extremely fun in the original Donkey Kong Country, the charm has disappeared in Returns.

Speaking of charm, the music in Returns doesn't capture the trait nearly as well as its SNES counterparts. With so much inspiration readily available, one has to wonder how the music in Returns falls so flat.

The worlds in DKCR are pretty generic, particularly the last one. I compare the worlds in Returns to the worlds in Donkey Kong Country 2: Diddy's Kong Quest, which I see as being the golden standard in geographic variety. Part of the Donky Kong Country charm comes from the offbeat and often outlandish worlds, like the carnival, haunted, and beehive settings in DKC2. I think Returns missed the mark in that regard.

Though I don't put much weight on a game's visuals, I have to admit I was very impressed with the graphics in DKCR. My admiration only goes so far, however: unnecessary clutter on the game screen often detracts from gameplay in DKCR. While playing, I was frequently left puzzling over where safe platforms were or why I just fell into that bottomless pit because it didn't have the safe platform it seemed to.

There was a definite charm to the short little cut scenes scattered about in DKCR. That's about the only redeeming quality I could pick out in the whole experience. And, as you may have already guessed, it wasn't enough to fully redeem the game.

Conclusion
After devoting so much time to Donkey Kong Country Returns, I wondered whether the original DKC games were actually as good as I seemed to recall. Imagine my surprise when I played the original and it was actually fun! On the surface, DKCR has everything that the original has: vines, mine carts, rhinos, barrels, and the like. What it lacks, on the other hand, is the same spirit and charm. The platforming gameplay, the music, and the settings all drag this game down to what I would call mediocrity, to be perfectly frank.

October 15, 2012

Are boys better gamers than girls?

I'll just tell you what I think right off the bat: boys are generally better at video games than girls. I've seen it time and time again.

I am a girl, and I have been playing video games for as long as I can remember. Super Mario World was my sustenance growing up. I beat The Legend of Zelda: Ocarina of Time for the first time at a young age, and I have since beaten it countless other times. I played all three Super Smash Bros. games in an abundance during their respective times. And I'm not gonna lie: I work my butt off to be as good at games as I can be.

Why then does my younger brother often trump my own Super Smash Bros. Brawl skills when he doesn't take video games nearly as serious as me? Why also can he beat me at Metroid Prime 2 multiplayer when I've got several hours on him from playing single player?

I have decided that boys are more aggressive than girls, and that's why they tend to have more natural skill in gaming. Many games are reflex- and instinct-driven, and boys just surpass girls in that area, plain and simple. However, there are certain kinds of games that I think us girls have an advantage in. I'm talkin' puzzle games! Girls tend to have more patience than guys, and that suits them to games with a slower pace. And I can't forget to mention dance games. Girls are definitely better dancers than guys...or at least more willing to dance!

Obviously, these are just generalizations. Even though I'm a girl, I love to play all types of games. And if you are a boy who's unafraid to break out the mad skills with Just Dance, great! What I'm saying is that boys are typically more naturally gifted at video games. What are your thoughts?

October 08, 2012

Nintendo is everywhere!

This video is awesome. It proves that NINTENDO IS EVERYWHERE! Also, that this band director is totally awesome!