Giana Sisters is a platforming game starring Cute Giana and Punk Giana. I'm still trying to decide if these are two different versions of the same Giana, or if there are two sisters both named Giana...
Regardless, the point of cute and punk Giana is that each has her own special ability: Cute Giana has a spin jump that gives her a moderate boost and allows her to glide down slowly. Punk Giana can perform a dash attack that gives her a larger boost and is deadly to most foes (Cute Giana can take out foes, but only by jumping on top of them). Here's the thing about the two different Gianas: the player can switch between the two in an instant. This makes what would probably be a pretty generic platformer an engaging, not to mention very fun, platformer.
Additionally, each Giana inhabits a different style of the same world. Cute Giana's world is moody and dark, but with a softer style of music; while Punk Giana's world is bright and colorful, but accompanied by a metal style of music. Does that even make sense? Well, despite the confusion I initially had while switching between the two Gianas, the world and music in the game are very nice.
I've played this game for well over two hours (which is a fair amount for an indie title), and it would seem there is a lot more to experience, including multiple difficulty modes and a time attack mode. I haven't encountered any glitches, but I have seen a few complaints on Miiverse from other players, so keep that in mind.
February 03, 2014
February 01, 2014
Spend 500 Club Nintendo coins on two Animal Crossing: New Leaf posters! ...Wait, what?
Club Nintendo in America has added a new reward: the Animal Crossing: New Leaf 2-Poster Set. The first poster is a nice shot of townsfolk every Animal Crossing player is familiar with (Isabelle, Tom Nook, and the like). The second poster features every single animal the game has to offer as ordinary citizens. That's all the explaining I can do: those who are familiar with the series know exactly what I mean.
The new reward is going for a whopping 500 coins. This baffles me, as past poster sets have included 3 posters and been redeemable for just 400 coins. I keep expecting Club Nintendo to get its act together and start offering decent items at decent prices, but the program keeps on sinking. What types of rewards would you like to see more of?
The new reward is going for a whopping 500 coins. This baffles me, as past poster sets have included 3 posters and been redeemable for just 400 coins. I keep expecting Club Nintendo to get its act together and start offering decent items at decent prices, but the program keeps on sinking. What types of rewards would you like to see more of?
Explore Further:
animal crossing: new leaf,
club nintendo,
holly,
nintendo,
stuff
Super Indie Connection Sale on the Wii U eShop
A really fantastic sale has now ended is currently taking place in the Wii U eShop. Dubbed the "Super Indie Connection Sale," it allows you to buy or own one of five indie titles to qualify for 60% off all the rest. The games involved are:
I was fortunate enough to already own Mighty Switch Force! Hyperdrive Edition when the sale began a few days ago. I immediately used some of my spare eShop funds to purchase Toki Tori 2+, after which I added 5 dollars from the Deluxe Digital Promotion and used it to download Giana Sisters: Twisted Dreams. Over the next few days, I'll make a few impressions posts to help you decide whether this promotion is for you. It should be, I can tell you that right now.
- Spin the Bottle: Bumpie's Party
- Mighty Switch Force! Hyperdrive Edition
- Toki Tori 2+
- Giana Sisters: Twisted Dreams
- Runner2: Future Legend of Rhythm Alien
I was fortunate enough to already own Mighty Switch Force! Hyperdrive Edition when the sale began a few days ago. I immediately used some of my spare eShop funds to purchase Toki Tori 2+, after which I added 5 dollars from the Deluxe Digital Promotion and used it to download Giana Sisters: Twisted Dreams. Over the next few days, I'll make a few impressions posts to help you decide whether this promotion is for you. It should be, I can tell you that right now.
Explore Further:
eshop,
giana sisters: twisted dreams,
holly,
indie games,
mighty switch force! hyperdrive edition,
runner2: future legend of rhythm alien,
spin the bottle: bumpie's party,
toki tori 2+,
wii u
January 27, 2014
Get connected to the Nintendo Lifeline
There are more ways than ever to connect as gamers, so I'd like to offer everyone every possible opportunity to connect with me. I absolutely love interacting with other Nintendo fans, so don't be shy! Leaving comments on this blog is a good first step. You can also follow me in the following ways:
- Facebook. Click here to check out my Facebook page. You don't have to "friend" me or anything, just give me a follow. When I post about Nintendo, I select an option that allows the public to see the post, so you will only get those in your news feed.
- Twitter. Click here to see my Twitter profile. I am fairly new to Twitter. I'll let you figure it out on your own.
- NNID. My Nintendo Network ID is Aeroweth, for those of you who own a Wii U. Feel free to send a friend request, but I'll only accept if you mention the blog in some way. Even if you simply follow me on Miiverse, you can still answer my questions of the day.
- Nintendo 3DS. If you want to be Nintendo 3DS friends, leave a comment below we can work that out too. I hope and can't wait for 3DS "friending" to be as easy as searching a username.
January 25, 2014
Why getting through the bad in The Wonderful 101 is worth the good: A Wii U Review
After finally finishing The Wonderful 101 on Wii U, I can only describe the game as an emotional ride. Not necessarily in terms of story, but in terms of gameplay highs and lows. You've probably read it a million times now, but the game's bad moments are really bad. Potentially game-breakingly bad. But then the good is just so good. Good enough to save the game? Read on to find out.
The Wonderful 101 is an action game that puts you in the many pairs of shoes that make up a group of alien-smashing super heroes collectively known as The Wonderful 100 (preferably pronounced as "The Wonderful One Double-O"). Chief among the large cast of characters is Wonder-Red, a new, but gifted, recruit to the team. Joining him as minor characters are Wonder-Blue, Wonder-Green, Wonder-Pink, Wonder-Yellow, Wonder-White, and Wonder-Black. Each of these characters comes with his/her own weapon specialty, which brings us to "Uniiiiite MORPH!"
Using the GamePad's touchscreen or R-stick, the player must draw simple lines and shapes to morph the team into weapons capable of devastating the evil alien forces invading earth. Like I mentioned above, each of the main team members has a weapon specialty: Wonder-Red wields a giant fist that, despite its limited range, packs a lot of power. Wonder-Blue uses his valiantium blade to cut down large groups of foes. Wonder-Green's gun is effective on air-born or distant foes. Other morphs similarly have strengths and weaknesses in and outside of battle and include Wonder-Pink's whip, Wonder-Yellow's hammer, Wonder-White's claws, and Wonder-Black's time-slowing bomb.
All that said, it's clear that the potential's there in The Wonderful 101. In ordinary combat with ordinary enemies, that potential is met. In addition to scoring big combo points by using multiple unite morphs effectively, combat is enhanced by additional tricks like using unite guts to ricochet or block enemy attacks. Using your full arsenal of abilities to bring the hurt to the invaders' forces is highly satisfying.
On the other hand, the various boss fights scattered throughout the game are often repetitious, frustrating, and unbalanced. Repetitious because you'll find yourself stuck in a bland routine involving just one or two unite morphs until the boss finally goes down. Frustrating because you may die for no apparent reason or spend a large amount of time trying to figure out what's even going on. And unbalanced because it often seems as though Wonder-Green's gun is the only way to inflict damage.
Similarly, gameplay outside of the combat is often so frustrating and broken, you'll find yourself wondering if any thought was put into it. The environments are riddled with inconsistencies and the platforming elements are weak, to put it kindly.
As soon as you're done struggling through a throw-your-GamePad-at-the-wall segment, however, the game will instantly turn around to offer some awe-inspiring cutscene or fighting segment that may just cause a complete turnaround in your perception of the game. The storyline is suitably epic and surprisingly zany and self-aware, with a colorful cast of characters (pun totally intended) who's interactions will have you grinning from ear to ear. The soundtrack is also a highlight, adding to the game's energetic presentation and cinematic feel.
Conclusion
The Wonderful 101 has so much potential. It doesn't even nearly reach that potential, due to some terribly low lows. However, its highs make up the difference enough to justify a playthrough of this game. Some seriously good moments in storyline and gameplay will make you glad you took the effort. Overall, the game will leave you with a lasting impression that I doubt any other game could emulate.
7.0/10
The Wonderful 101 is an action game that puts you in the many pairs of shoes that make up a group of alien-smashing super heroes collectively known as The Wonderful 100 (preferably pronounced as "The Wonderful One Double-O"). Chief among the large cast of characters is Wonder-Red, a new, but gifted, recruit to the team. Joining him as minor characters are Wonder-Blue, Wonder-Green, Wonder-Pink, Wonder-Yellow, Wonder-White, and Wonder-Black. Each of these characters comes with his/her own weapon specialty, which brings us to "Uniiiiite MORPH!"
All that said, it's clear that the potential's there in The Wonderful 101. In ordinary combat with ordinary enemies, that potential is met. In addition to scoring big combo points by using multiple unite morphs effectively, combat is enhanced by additional tricks like using unite guts to ricochet or block enemy attacks. Using your full arsenal of abilities to bring the hurt to the invaders' forces is highly satisfying.
On the other hand, the various boss fights scattered throughout the game are often repetitious, frustrating, and unbalanced. Repetitious because you'll find yourself stuck in a bland routine involving just one or two unite morphs until the boss finally goes down. Frustrating because you may die for no apparent reason or spend a large amount of time trying to figure out what's even going on. And unbalanced because it often seems as though Wonder-Green's gun is the only way to inflict damage.
Similarly, gameplay outside of the combat is often so frustrating and broken, you'll find yourself wondering if any thought was put into it. The environments are riddled with inconsistencies and the platforming elements are weak, to put it kindly.
Conclusion
The Wonderful 101 has so much potential. It doesn't even nearly reach that potential, due to some terribly low lows. However, its highs make up the difference enough to justify a playthrough of this game. Some seriously good moments in storyline and gameplay will make you glad you took the effort. Overall, the game will leave you with a lasting impression that I doubt any other game could emulate.
7.0/10
Explore Further:
holly,
nintendo,
reviews,
the wonderful 101,
wii u
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