What a great trip I had this last weekend! I didn't go into much detail in my thank you post, so I'll let you know now: I went on a three-day trip to the historic Hole-in-the-Rock trail. I don't think you want me to go into too much detail, so I'll just say that it included a lot of rough off-roading.
So what did the trip teach me about video games, you ask? If you haven't already, take a look at the video above. I've never had a knack for creativity: I'm jealous of people who can come up with great ideas for video games, even if they never see the light of day. But can't you see something like this making a pretty good video game? Some of the most intense racing experiences are really slow ones. A realistic off-road racing game would force the player to move quickly, but not so quickly that the vehicle tips, because that would mean a lot of lost time. I found that a lot of skill and concentration goes into maneuvering a vehicle on this kind of terrain, and I think a video game would benefit from using that concept.
If that made any sense, congratulations. It's a powerful skill to interpret other peoples' gibberish. For your entertainment, here are some other images from the trip:
| One of our many vehicles climbs a rock. Going down won't be so easy. |
| See what I mean? |
| Some of the scenery around our camp in the morning. |
| An ATV tackles one of many tough spots. |
| We also brought along some special types of ATVs we call Razors. |
| Tough spots are really no problem for the Ram, but it was slow going. |
| The Cherokee probably had the most trouble, but it made the trip just fine. |
| Some more ATV action. |
| In the distance you can see the actual hole in the rock. |
| A look at Gray Mesa from inside the Cherokee. Pretty flat. |
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