October 24, 2011

Here's what my trip taught me about video games


What a great trip I had this last weekend! I didn't go into much detail in my thank you post, so I'll let you know now: I went on a three-day trip to the historic Hole-in-the-Rock trail. I don't think you want me to go into too much detail, so I'll just say that it included a lot of rough off-roading.

So what did the trip teach me about video games, you ask? If you haven't already, take a look at the video above. I've never had a knack for creativity: I'm jealous of people who can come up with great ideas for video games, even if they never see the light of day. But can't you see something like this making a pretty good video game? Some of the most intense racing experiences are really slow ones. A realistic off-road racing game would force the player to move quickly, but not so quickly that the vehicle tips, because that would mean a lot of lost time. I found that a lot of skill and concentration goes into maneuvering a vehicle on this kind of terrain, and I think a video game would benefit from using that concept.

If that made any sense, congratulations. It's a powerful skill to interpret other peoples' gibberish. For your entertainment, here are some other images from the trip:

One of our many vehicles climbs a rock. Going down won't be so easy.

See what I mean?

Some of the scenery around our camp in the morning.

An ATV tackles one of many tough spots.

We also brought along some special types of ATVs we call Razors.

Tough spots are really no problem for the Ram, but it was slow going.

The Cherokee probably had the most trouble, but it made the trip just fine.

Some more ATV action.

In the distance you can see the actual hole in the rock.

A look at Gray Mesa from inside the Cherokee. Pretty flat.

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