March 23, 2014

Pokemon Battle Trozei - A Miiverse journey

I haven't always played puzzle games, but when I finally delved into the genre (I thank Pushmo and Tetris) I loved it.

I have always played Pokemon games, so it stands to reason that I would enjoy the recently released eShop title Pokemon Battle Trozei for Nintendo 3DS. In the touch-based game, the player must line up 3 or more of the same Pokemon head on the bottom screen to clear them. Matching 4, then 3, of the same head unleashes a "Trozei Chance," during which matching just 2 or more Pokemon heads will suffice, so as the heads above fall down to the playing field, the player can rapidly make matches to pull off major combos that may just lead to clearing the whole Trozei box. The type of Pokemon the player matches first will be the type of attack unleashed on wild Pokemon, and the objective is to catch, or Trozei, the Pokemon in each stage by depleting their health to zero. The wild Pokemon can attack back, however, so the player must also keep an eye on his/her health bar, displayed on the sides of the bottom screen.

As you can see, there is a lot to Pokemon Battle Trozei. And as I've mentioned before, it was very difficult for me to get the hang of it. With time and practice, however, I have come to really enjoy the game. It wasn't an easy road to walk, though:

Initially, I was very discouraged. A C-rank on the first level?!

If I did any better on attempt 2, there would be "NEW!" signs next to my scores.

I finally got a B-rank on level 1! I was still not enjoying the game much, however...

As you can see, the health bar on both sides of the screen is hugely depleted.

I commented on the same Miiverse post. My first A-rank!

The next level...

The tips really did help me a lot!

I finally learned how to apply support Pokemon to a level, but I still had a hard time surpassing my old level 1 record...

March 21, 2014

Swords & Soldiers II, thoughts on a genre and a reveal trailer

When I heard that a game called Swords & Soldiers II was heading to the Wii U eShop, it meant virtually nothing to me. The game's predecessor, a WiiWare title called Swords & Soldiers (fancy that), is a real-time strategy game with a big personality. You know, lots of humor and the like.

As generally occurs with a curious gamer like myself, I did a little research into this obscure series, especially after watching this new trailer for S&S II:
As I mentioned above, the two games are of the real-time strategy genre, played in 2D sidescrolling fashion. The only context I have for understanding real-time strategy games comes from sinking hours upon hours into Warcraft II when I was younger and Age of Mythology when I was older. The concept in those games is that the player is in control of entire civilizations, typically on a mission to build up expansive bases of operations, followed by well-rounded armies, which then must be directed to battle and defeat enemies for whatever reason. This all takes place from an overhead perspective.
I get 2D sidescrolling, and I get real-time strategy (at least partly), but getting the two ideas to coexist in my mind is fairly difficult, especially given my unidirectional history with real-time strategy games. But get this: Swords & Soldiers was ported to the Nintendo 3DS eShop, among others, making it really easy to get a hold of in more than one way.

Swords & Soldiers II doesn't have a solid release date yet, not even a timeframe really (2014 probably), but I intend to give the mix of real-time strategy and 2D sidescrolling a shot with its forbear. Full review to come!

March 20, 2014

Calling all Monster Hunters

I don't know much about past games in Capcom's Monster Hunter series, but I'm thrilled to be a part of its present with Monster Hunter 3 Ultimate for Wii U and Nintendo 3DS. For those of you who feel the same way, checking out Capcom Unity might be worth your while. And if you like what you see, sign up and click here to join my Monster Hunting group, The Rulers.

To join me online any time, friend me on your Wii U (NNID: Aeroweth), and if I'm hosting a room with a password, use "hfel". Every time.

Can't wait to join you on the battlefield! We rule!

Pokemon Battle Trozei is out now on the Nintendo 3DS eShop

On February 13, 2014, Nintendo surprised us with the announcement of a sequel to 2006's DS title Pokemon Trozei. The new game would release for the Nintendo 3DS with the title Pokemon Battle Trozei.

Well, the game has arrived, and you can now download the E-rated title from the Nintendo 3DS eShop for $7.99. I've put a little bit of time into the game, and my thoughts are mixed. I never played the original, so I had a lot to learn about the fast-paced puzzle gameplay when I began. As I mentioned on Miiverse, I'm having a difficult time grasping the gameplay. I played the first stage 3 times over, only achieving a mediocre B-rank (for the first stage, that's probably pretty sorry) by the end.

I'm not an expert on the puzzle genre, by any means, but I do expect games in the genre to be simple to learn (but with depth) and really addictive. Pokemon Battle Trozei has a simple enough concept: use the touch screen to match 3 or more Pokemon heads to attack and capture (or "Trozei") wild Pokemon. However, performing advanced techniques and setting up combos has me at a complete loss. When you clear a line of Pokemon, the rest start falling down to fill in the spaces, and more lines may match up. This is how combos work, but I can't predict them, and they happen so quick, my brain can't keep up with the madness.

So the addictive quality I look for in puzzle games is not apparent in Battle Trozei. However, I do plan on giving the game a few more chances...just in small chunks, maybe once a day, as it's rather maddening to play a video game I can't fully understand.

March 19, 2014

Mario vs. Donkey Kong, thoughts on a series and a possible Wii U release

When I started this blog in 2011, I hadn't experienced the number of gaming franchises I've got under my belt now, 3 years later. In those 3 years, I played games in the Kirby, Star Fox, Metroid, Ace Attorney, and Professor Layton series I hardly knew existed prior to 2011.

Even so, there are still many franchises I have little to no experience with. One of those is the Mario vs. Donkey Kong series. The first game in the series was Mario vs. Donkey Kong on the GameBoy Advance. The game was a sort of spiritual successor to Donkey Kong, Shigeru Miyamoto's classic arcade game that introduced both Mario (known as Jumpman at the time) and Donkey Kong to the world. Mario vs. Donkey Kong revived the rivalry between the two iconic characters, this time in a puzzle-platforming game.

I have a solid understanding up to that point, but as far as the game's sequels go, my knowledge falters mightily. I'm sure there were at least two sequels to the game, but I'm not sure what systems they were released on or what they're called. I played the original, thanks to the Nintendo 3DS Ambassador program, but my time with it was very limited: I basically skimmed through it, just as I skimmed through most of the Ambassador games, and now I don't even own my Ambassador system.

As a gamer, properties that I have or have not played crop up all the time for various reasons, prompting me to wonder about past and future games alike. A Mario vs. Donkey Kong Wii U demo was recently playable on the show floor at this year's Game Developers Conference. The sole purpose of the demo was to show off Nintendo Web Framework, a Wii U development tool for eShop developers. The demo does not harken an official announcement of a full game in the Mario vs. Donkey Kong series, but it suggests the possibility of such.
 Check out some of the gameplay footage right here.

Given my history, I can't get overly excited about a possible Wii U entry in the Mario vs. Donkey Kong franchise. But what does it mean to you?